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AffordDP: Generalizable Diffusion Policy with Transferable Affordance
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Proposes AffordDP, a diffusion policy conditioned on transferable 3D affordances (contact point plus post-contact trajectory) transferred to unseen objects via foundation-model correspondences and ICP, with adaptive affordance-guided diffusion sampling.
Problem
Diffusion-based visuomotor policies generalize poorly beyond the training category and similar appearances, failing on unseen object instances and categories in manipulation.
Approach
Represent affordances as 3D contact points and post-contact trajectories, transfer them from in-domain objects to unseen targets using SD-DINOv2 semantic correspondences and ICP-based 6D transforms, condition the diffusion policy on them, and steer sampling with an end-effector-to-contact-point distance guidance term.
Key results
- In simulation unified training, AffordDP reaches 73.3% success on unseen-category PullDrawer vs 3.3% for DP and 3.3% for DP3.
- In real-world experiments, AffordDP achieves 40.0% on unseen-category PullDrawer, 50.0% on unseen-category OpenDoor, and 50.0% on unseen-category Pick&Place, where DP fails (0%) across all tasks.
- Ablation shows contact-point-only reaches 17.8% on unseen categories, adding trajectory 22.2%, and adding affordance guidance 26.7%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use transferable affordance conditioning and affordance-guided sampling instead of DP3 | Diffusion Policy on PullDrawer · Simulation, unseen category | success rate: 3.3% -> 73.3% | Helped |
| Use transferable affordance conditioning and affordance-guided sampling instead of DP3 | Diffusion Policy on OpenDoor · Simulation, unseen category | success rate: 5.6% -> 26.7% | Helped |
| Use transferable affordance conditioning and affordance-guided sampling instead of DP3 | Diffusion Policy on PullDrawer · Real world, unseen instance | success rate: 0.0% -> 45.0% | Helped |
| Use transferable affordance conditioning and affordance-guided sampling instead of DP3 | Diffusion Policy on OpenDoor · Real world, unseen category | success rate: 30.0% -> 50.0% | Helped |
| Use transferable affordance conditioning and affordance-guided sampling instead of DP3 | Diffusion Policy on Pick & Place · Real world, unseen instance | success rate: 30.0% -> 65.0% | Helped |
| Add the dynamic affordance trajectory to contact-point-only conditioning (ablation) | AffordDP · Simulation, unseen instance | success rate: 42.5% -> 50.0% | Helped |
| Add the dynamic affordance trajectory to contact-point-only conditioning (ablation) | AffordDP · Simulation, seen instance | success rate: 72.2% -> 71.6% | Hurt |
| Add adaptive affordance guidance to contact-point-and-trajectory conditioning (ablation) | AffordDP · Simulation, unseen category | success rate: 22.2% -> 26.7% | Helped |
| Add adaptive affordance guidance to contact-point-and-trajectory conditioning (ablation) | AffordDP · Simulation, seen instance | success rate: 71.6% -> 74.4% | Helped |
Surprising findings
- DP fails in all real-world tasks (0% success), consistent with needing over 200 demonstrations.
- Simulation object-specific results show baselines comparable to AffordDP under low variance, with the gap appearing mainly at higher variance.
Limitations
- Foundation models have limited spatial understanding, restricting part-specific affordance transfer.
- Effectiveness is limited where modeling or extracting affordances is challenging.
- Evaluated on only two simulated tasks and three real-world tasks with few demonstrations.
Experimental setup
Datasets: GAPartNet
Benchmarks: IsaacGym PullDrawer IsaacGym OpenDoor Real-world PullDrawer Real-world OpenDoor Real-world Pick&Place
Metrics: success rate
Baselines: Diffusion Policy DP3
Builds on: Diffusion Policy 3D Diffusion Policy DDIM Point-SAM Grounded-SAM
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