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IAAO: Interactive Affordance Learning for Articulated Objects in 3D Environments
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Proposes IAAO, a 3D Gaussian Splatting framework that distills SAM/CLIP/DINOv2 features into hierarchical feature and label fields across two joint states to estimate affordances and articulation parameters for objects and indoor scenes.
Problem
Enabling agents to understand articulated objects and fine-grained functional affordances (e.g., handles, switches) in complex 3D scenes from multi-view images in two joint states, without task-specific networks or assumptions about movable parts, static alignment, or known camera poses.
Approach
Builds per-state 3DGS models with distilled hierarchical CLIP/DINO feature fields and 3D-consistent mask labels, then performs text/point/mask queries on Gaussians, estimates global scene transformation via GeoTransformer and local part motion via 2D-3D matching losses, and fuses the two states.
Key results
- On the PARIS dataset, IAAO attains the best average Axis Ang error (6.32 vs DigitalTwinArt 10.11 on the combined set per Table 1 rows) and Part Motion error 0.81 overall, outperforming Ditto and PARIS.
- On the multi-part dataset (Table 2), IAAO matches or slightly beats DigitalTwinArt in most metrics, e.g., Fridge-m CD-s 0.54 vs 0.61.
- Ablation on multi-part objects shows removing the 2D-3D matching loss raises Axis Ang error from 0.28 to 4.59 and Part Motion from 0.11 to 8.57.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use IAAO instead of DigitalTwinArt | articulation reconstruction · PARIS synthetic All | Part Motion: 0.10 -> 0.07 | Helped |
| Use IAAO instead of DigitalTwinArt | articulation reconstruction · PARIS real All | Part Motion: 1.03 -> 0.81 | Helped |
| Use IAAO instead of DigitalTwinArt | shape reconstruction · Multi-part Fridge | CD-m 0: 0.40 -> 0.44 | Hurt |
| Use IAAO instead of DigitalTwinArt | shape reconstruction · Multi-part Storage | CD-m 0: 0.21 -> 0.26 | Hurt |
| Add 2D-3D matching loss (ablation) | IAAO · Multi-part objects | Part Motion: 8.57 -> 0.11 | Helped |
| Add mask loss (ablation) | IAAO · Multi-part objects | Part Motion: 0.28 -> 0.11 | Helped |
| Add RGB loss (ablation) | IAAO · Multi-part objects | Part Motion: 0.17 -> 0.11 | Helped |
| Add label loss (ablation) | IAAO · Multi-part objects | CD-s: 0.80 -> 8.56 | Helped |
Surprising findings
- Competitor DigitalTwinArt is often on par with or better than IAAO on several multi-part metrics, so the claimed state-of-the-art is not uniform across tables.
Limitations
- Relies on multi-view images from two joint states and per-scene optimization.
- Mesh extraction for evaluation via SuGaR; results on real data limited to few objects.
- Global alignment is coarse and needs refinement; fused scenes may need optional fine-tuning.
Experimental setup
Datasets: PARIS two-part object dataset PartNet-Mobility MultiScan OmniSim
Benchmarks: PARIS two-part object dataset multi-part object dataset OmniSim
Metrics: Axis Ang Err Axis Pos Err Part Motion Err Chamfer-L1 distance (CD-w, CD-s, CD-m)
Baselines: Ditto PARIS PARIS* CSG-reg 3Dseg-reg DigitalTwinArt
Builds on: 3D Gaussian Splatting PARIS Ditto DigitalTwinArt MaskCLIP
Closest papers by meaning
- AffordBot: 3D Fine-grained Embodied Reasoning via Multimodal Large Language Models (NeurIPS 2025 · similarity 0.90)
- Learning 2D Invariant Affordance Knowledge for 3D Affordance Grounding (AAAI 2025 · similarity 0.89)
- Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model (ICLR 2025 · similarity 0.89)
- SeqAfford: Sequential 3D Affordance Reasoning via Multimodal Large Language Model (CVPR 2025 · similarity 0.89)
- Grounding 3D Object Affordance with Language Instructions, Visual Observations and Interactions (CVPR 2025 · similarity 0.89)
- InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing (CVPR 2025 · similarity 0.88)
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