Research map / 3D vision / Human pose estimation
Putting People in Their Place: Monocular Regression of 3D People in Depth
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| introduce BEV's bird's-eye-view 3D representation | BEV · RH | PCDR^0.2 All (%): 54.83 -> 57.17 | Helped |
| add weakly supervised training (ablation) | BEV · RH | PCDR^0.2 All (%): 57.17 -> 68.27 | Helped |
| add the piece-wise depth layer loss (ablation) | BEV · RH | PCDR^0.2 All (%): 55.97 -> 68.27 | Helped |
| add the ambiguity-compatible age loss (ablation) | BEV · RH | PCDR^0.2 All (%): 61.47 -> 68.27 | Helped |
| add weakly supervised training (ablation) | BEV · AGORA test Kid subset | MVE: 146.0 -> 125.9 | Helped |
| add weakly supervised training (ablation) | BEV · AGORA test Kid subset | F1 score: 0.58 -> 0.55 | Hurt |
| add front-view conditioning for bird's-eye-view estimation (ablation) | BEV · AGORA | NMVE: 118.9 -> 108.3 | Helped |
| add the 3D Offset map (ablation) | BEV · RH | PCDR^0.2: 60.76 -> 68.27 | Helped |
| add the 3D Offset map (ablation) | BEV · AGORA | NMVE: 126.6 -> 108.3 | Helped |
| use piece-wise depth loss instead of ordinal depth loss (ablation) | BEV · AGORA validation | 3D translation Dist.: 0.608 -> 0.518 | Helped |
Closest papers by meaning
- Monocular 3D Pose and Shape Estimation of Multiple People in Natural Scenes - The Importance of Multiple Scene Constraints (CVPR 2018 · similarity 0.90)
- Unite the People: Closing the Loop Between 3D and 2D Human Representations (CVPR 2017 · similarity 0.88)
- Coherent Reconstruction of Multiple Humans From a Single Image (CVPR 2020 · similarity 0.88)
- Monocular 3D Multi-Person Pose Estimation by Integrating Top-Down and Bottom-Up Networks (CVPR 2021 · similarity 0.87)
- MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild (CVPR 2024 · similarity 0.87)
- Reconstructing People, Places, and Cameras (CVPR 2025 · similarity 0.86)
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