Research map / 3D vision / Depth and stereo
Motion-From-Blur: 3D Shape and Motion Estimation of Motion-Blurred Objects in Videos
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Optimize a shared 3D shape and motion across multiple blurred frames instead of reconstructing each frame independently | MfB versus SfB · Falling Objects | TIoU: 0.701 -> 0.772 | Helped |
| Optimize a shared 3D shape and motion across multiple blurred frames instead of reconstructing each frame independently | MfB versus SfB · Falling Objects | PSNR: 27.18 -> 27.54 | Helped |
| Optimize a shared 3D shape and motion across multiple blurred frames instead of reconstructing each frame independently | MfB versus SfB · TbD-3D | PSNR: 26.54 -> 26.57 | Helped |
| Optimize a shared 3D shape and motion across multiple blurred frames instead of reconstructing each frame independently | MfB versus SfB · TbD | PSNR: 25.66 -> 26.63 | Helped |
| Optimize motion across multiple frames | MfB versus SfB · Synthetic 3D, rotation < 90° | Translation error: 37.8 % -> 20.0 % | Helped |
| Optimize motion across multiple frames | MfB versus SfB · Synthetic 3D, rotation < 90° | Rotation error: 10.9$^{\circ}$ -> 6.4$^{\circ}$ | Helped |
| Optimize motion across multiple frames | MfB versus SfB · Synthetic 3D, rotation < 30° | Translation error: 12.8 % -> 8.8 % | Helped |
| Model abrupt trajectory changes with a bounce | MfB versus SfB · TbD-3D bounce frames (bnc ± 0) | PSNR: 20.77 -> 24.57 | Helped |
| Use multi-frame estimation around a bounce | MfB versus SfB · TbD-3D frames immediately before and after bounces (bnc ± 1) | PSNR: 21.77 -> 25.01 | Helped |
Closest papers by meaning
- BLURD: Benchmarking and Learning using a Unified Rendering and Diffusion Model (NeurIPS 2024 · similarity 0.86)
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.86)
- BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting (CVPR 2025 · similarity 0.86)
- Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos (NeurIPS 2025 · similarity 0.86)
- DynaMoDe-NeRF: Motion-aware Deblurring Neural Radiance Field for Dynamic Scenes (CVPR 2025 · similarity 0.86)
- HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.86)
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