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BLURD: Benchmarking and Learning using a Unified Rendering and Diffusion Model

NeurIPS 2024 · 3D vision › 3D generation · approach: Diffusion-based novel view synthesis · 0 citations (OpenAlex)

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Introduces BLURD, which combines Blender path-traced 3D renders with Stable Diffusion 1.5 ControlNet conditioning to create paired synthetic-to-photorealistic face datasets with controllable factors, and uses them to benchmark CLIP backbones.

Problem

Pre-trained vision models such as CLIP are hard to evaluate for biases and factor-level behavior: synthetic 3D renders lack realism, while real-world photo datasets are costly and hard to control.

Approach

Render a controllable 3D human scene in Blender and convert it to photorealistic images with Stable Diffusion 1.5 conditioned on depth, normal, color palette ControlNets and the render via img2img, so that each photorealistic image keeps identical factors to its 3D counterpart.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace 3D renders with photo-realistic BLURD SD: Harbinger imagesBLURD · Human photo-realism evaluationperceived photo-realism: 2.42 -> 3.98Helped
remove depth, normal, image-to-image, and spatial-palette conditioning (ablation)BLURD SD · Human photo-realism evaluationperceived photo-realism: 3.98 -> 4.19Helped
weaken conditioning to prompt, depth map, and normal map (BLURD SD: Tempered) (ablation)BLURD SD · Single-factor zero-shot classificationaccuracyMixed
weaken conditioning to prompt only (BLURD SD: Unleashed) (ablation)BLURD SD · Single-factor zero-shot classificationaccuracyMixed
weaken conditioning to prompt, depth map, and normal map (BLURD SD: Tempered) (ablation)BLURD SD · Multi-factor zero-shot classificationaccuracyHelped
weaken conditioning to prompt only (BLURD SD: Unleashed) (ablation)BLURD SD · Multi-factor zero-shot classificationaccuracyHelped
use photo-realistic BLURD SD images instead of 3D renders for trainingU-Net segmentation model · CelebAMask-HQ test setIOUHelped
replace high-quality assets with low-poly meshes and simple textures (ablation)BLURD SD pipeline · Low-poly asset generationcontrollabilityHurt
increase denoise level or modify ControlNet weights when using low-poly assets (ablation)BLURD SD pipeline · Low-poly asset generationcontrollabilityHurt

Surprising findings

Limitations

Experimental setup

Datasets: BLURD 3D BLURD SD BLURD Mask CelebAMask-HQ CelebA-HQ ImageNet

Benchmarks: BLURD 3D BLURD SD BLURD Mask CelebAMask-HQ ImageNet

Metrics: zero-shot accuracy multi-factor accuracy equivariance (cosine similarity) IoU human photo-realism rating (1-5)

Baselines: 3DShapes MPI3D PUG CelebA-HQ

Builds on: Stable Diffusion ControlNet CLIP Blender Cycles

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