Research map / 3D vision / NeRF and radiance fields
Modeling Indirect Illumination for Inverse Rendering
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add visibility and indirect illumination modeling instead of assuming shared environment lighting (ablation) | Ours · Synthetic test images, four scenes | relighting PSNR: 25.3919 -> 25.5934 | Helped |
| Add visibility and indirect illumination modeling instead of assuming shared environment lighting (ablation) | Ours · Synthetic test images, four scenes | view synthesis PSNR: 26.4971 -> 26.1918 | Hurt |
| Add indirect illumination modeling (ablation) | Ours · Synthetic test images, four scenes | albedo PSNR: 23.7422 -> 24.1608 | Helped |
| Add indirect illumination modeling (ablation) | Ours · Synthetic test images, four scenes | relighting PSNR: 25.4957 -> 25.5934 | Helped |
| Add the sparse latent-space BRDF representation (ablation) | Ours · Synthetic test images, four scenes | roughness MSE: 0.0783 -> 0.0723 | Helped |
| Add the sparse latent-space BRDF representation (ablation) | Ours · Synthetic test images, four scenes | view synthesis PSNR: 26.1846 -> 26.1918 | No clear effect |
Closest papers by meaning
- RobIR: Robust Inverse Rendering for High-Illumination Scenes (NeurIPS 2024 · similarity 0.91)
- Neural Inverse Rendering from Propagating Light (CVPR 2025 · similarity 0.90)
- Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields (CVPR 2024 · similarity 0.90)
- Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects (CVPR 2025 · similarity 0.89)
- GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering (ICLR 2025 · similarity 0.89)
- Latent Intrinsics Emerge from Training to Relight (NeurIPS 2024 · similarity 0.89)
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