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Research map / 3D vision / NeRF and radiance fields

Neural Inverse Rendering from Propagating Light

CVPR 2025 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 5 citations (OpenAlex)

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Proposes a time-resolved neural radiance cache with physically-based inverse rendering to reconstruct geometry and render propagating light from multi-view flash lidar videos, including direct/indirect decomposition and relighting.

Problem

Inverting multi-viewpoint, time-resolved flash lidar measurements of propagating light while accounting for indirect (multi-bounce) light transport, which prior lidar neural methods ignore or model without physical grounding.

Approach

Extends neural radiance caching to the time domain: a NeRF-based cache stores infinite-bounce time-resolved radiance at any point and direction, split into direct and indirect components with a split-sum approximation, and is optimized inside a physically-based time-resolved renderer with Disney-GGX BRDF.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use a physically based time-resolved radiance cache instead of FWP++'s less constrained modelOurs versus FWP++ · simL1 depth: 0.47 -> 0.21Helped
Use a physically based time-resolved radiance cache instead of FWP++'s less constrained modelOurs versus FWP++ · simPSNR (dB): 29.00 -> 30.99Helped
Use a physically based time-resolved radiance cache instead of FWP++'s less constrained modelOurs versus FWP++ · simLPIPS: 0.30 -> 0.31Hurt
Use a physically based time-resolved radiance cache instead of FWP++'s less constrained modelOurs versus FWP++ · capPSNR (dB): 28.45 -> 27.39Hurt
Use a physically based time-resolved radiance cache instead of FWP++'s less constrained modelOurs versus FWP++ · capT-IOU: 0.55 -> 0.54Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Mitsuba 2 simulated multi-view transient data (Cornell box, pots, peppers, kitchen) captured multi-view flash lidar data (globe, house, spheres, statue)

Benchmarks: simulated multi-view transient scenes captured flash lidar scenes

Metrics: PSNR SSIM LPIPS MAE L1 depth transient IOU

Baselines: T-NeRF FWP++

Builds on: Flying with Photons T-NeRF Zip-NeRF radiance caching NeRF

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