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Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields

CVPR 2024 · 3D vision › NeRF and radiance fields · approach: Few-shot neural rendering architectures · 13 citations (OpenAlex)

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Proposes a Neural Plenoptic Function (NeP) built from NeRF fields and ray tracing, plus material-aware cone sampling with pre-filtered environment radiance fields, for two-stage inverse rendering of glossy objects from multi-view images.

Problem

Existing NeRF-based inverse rendering methods model illumination as a 2D environment map assuming infinite lights, so they fail to capture local light interactions from nearby objects and reconstruct glossy objects poorly.

Approach

A 5D neural plenoptic function represents global illumination by recursively ray tracing the object mesh and querying a pre-filtered Mip-NeRF environment field; material-aware cone sampling derives cone angles from predicted roughness so BRDF-lobe integration needs only a few cones (8 diffuse, 4 specular), plus a dynamic weighting loss that down-weights uncertain reflective regions during geometry

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the proposed method instead of NeRO for geometry reconstructionOurs · Synthetic objects (Bunny, Box, Beethoven, Suzanne, Nefertiti)Chamfer Distance: Bunny: 0.00153 -> 0.00147; Box: 0.00412 -> 0.00135; Beethoven: 0.00197 -> 0.00146; Suzanne: 0.00264 -> 0.00227; NefertitHelped
Use the proposed method instead of NeRO for material estimationOurs · Synthetic objectsRoughness, metallic, and albedo MSE: Bunny: 0.002 / 0.022 / 0.044 -> 0.002 / 0.016 / 0.022; Box: 0.003 / 0.068 / 0.056 -> 0.001 / 0.019 / 0.067; Beethoven: 0Mixed
Add dynamic weighting to the decoupled-color loss (ablation)Ours fields learning stage · Glossy-object geometry reconstructionSurface smoothnessHelped
Add the environmental field instead of predicting environmental lighting with an MLP (ablation)Ours material learning stage · Glossy-object material estimationMaterial fidelityHelped
Add material-aware cone sampling instead of using a fixed number of rays (ablation)Ours material learning stage · Glossy-object material estimationMaterial fidelityHelped

Limitations

Experimental setup

Datasets: proposed real-world glossy object dataset proposed synthetic glossy object dataset

Benchmarks: proposed synthetic glossy dataset proposed real-world glossy dataset

Metrics: Chamfer Distance MSE

Baselines: Nerfacto NeuS NeRO

Builds on: NeRF Mip-NeRF NeuS NeRO Ref-NeuS

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