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GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering

ICLR 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 1 citations (OpenAlex)

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Proposes GI-GS, a 3DGS-based inverse rendering framework that computes indirect lighting and occlusion via screen-space path tracing on a deferred-shading G-buffer, improving novel view synthesis and relighting over 3DGS-based inverse rendering baselines.

Problem

Existing 3DGS-based inverse rendering methods model indirect lighting as static per-Gaussian attributes or baked volumes, so they cannot faithfully model indirect illumination during relighting.

Approach

Render a G-buffer (depth, normal, BRDF) from 3D Gaussians, apply PBR only for direct lighting with a learnable environment map, then run tile-based adaptive path tracing on the G-buffer depth to compute occlusion and indirect lighting from the first-pass image; extend to a cubemap for world-space indirect lighting.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add path-tracing-based occlusion modeling (ablation)GI-GS · TensoIRPSNR: 36.37 -> 36.75Helped
add path-tracing-based occlusion modeling (ablation)GI-GS · Mip-NeRF 360PSNR: 26.24 -> 26.35Helped
add indirect lighting (ablation)GI-GS · TensoIRPSNR: 35.60 -> 36.75Helped
add indirect lighting (ablation)GI-GS · Mip-NeRF 360PSNR: 25.89 -> 26.35Helped
increase sampled rays from 16 to 64 (ablation)GI-GS · TensoIRPSNR: 36.25 -> 36.75Helped
increase sampled rays from 64 to 256 (ablation)GI-GS · TensoIRPSNR: 36.75 -> 36.82Helped
increase sampled rays from 16 to 64 (ablation)GI-GS · Mip-NeRF 360PSNR: 26.19 -> 26.35Helped
increase sampled rays from 64 to 256 (ablation)GI-GS · Mip-NeRF 360PSNR: 26.35 -> 26.42Helped
extend path tracing from screen space to world space with a cubemap (ablation)GI-GS · Mip-NeRF 360PSNR: 26.35 -> 23.81 (Outdoor); 29.29 -> 29.07 (Indoor)Hurt
use GI-GS rather than GS-IR3D Gaussian Splatting inverse rendering · TensoIR (NVS)PSNR: 35.33 -> 36.75Helped

Surprising findings

Limitations

Experimental setup

Datasets: TensoIR synthetic dataset Mip-NeRF 360

Benchmarks: TensoIR synthetic dataset Mip-NeRF 360

Metrics: PSNR SSIM LPIPS

Baselines: NeRFactor InvRender NVDiffrec TensoIR GaussianShader GS-IR NeRF++ Instant NGP Mip-NeRF 360 3DGS

Builds on: 3D Gaussian Splatting GS-IR split-sum approximation GOF

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