Research map / 3D vision / Face and shape
AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add color loss L_c (ablation) | AUV-Net · ShapeNet cars | IOU: 68.5 -> 72.7 | Helped |
| Add color loss L_c (ablation) | AUV-Net · ShapeNet chairs | IOU: 85.2 -> 85.8 | No clear effect |
| Add normal loss L_n (ablation) | AUV-Net · ShapeNet cars and chairs | IOU: Cars: 71.7 -> 72.7; chairs: 84.6 -> 85.8 | Helped |
| Add cycle loss L_x (ablation) | AUV-Net · ShapeNet cars and chairs | IOU: Cars: 73.0 -> 72.7; chairs: 83.7 -> 85.8 | Mixed |
| Add smoothness loss L_s (ablation) | AUV-Net · ShapeNet cars and chairs | IOU: Cars: 72.8 -> 72.7; chairs: 87.1 -> 85.8 | Mixed |
| Add prior loss L_p (ablation) | AUV-Net · ShapeNet cars and chairs | IOU: Cars: 70.6 -> 72.7; chairs: 85.7 -> 85.8 | Helped |
| Add masker (ablation) | AUV-Net · ShapeNet cars and chairs | IOU: Cars: 72.0 -> 72.7; chairs: 71.1 -> 85.8 | Helped |
| Use aligned texture maps for texture generation instead of Texture Fields | Texture synthesis · Triplegangers heads | FID: 24.59 -> 5.69 | Helped |
| Use aligned texture maps for texture generation instead of Texture Fields | Texture synthesis · ShapeNet cars and chairs | FID: Cars: 53.09 -> 12.11; chairs: 7.03 -> 5.33 | Helped |
| Use AUV-Net rather than Texture Fields for textured single-view reconstruction | Textured single-view reconstruction · ShapeNet cars and chairs | FID: Cars: 92.89 -> 40.85; chairs: 36.89 -> 33.26 | Helped |
| Use AUV-Net rather than Texture Fields for textured single-view reconstruction | Textured single-view reconstruction · ShapeNet cars and chairs | SSIM: Cars: 0.897 -> 0.894; chairs: 0.855 -> 0.853 | Hurt |
| Use AUV-Net rather than Texture Fields for textured single-view reconstruction | Textured single-view reconstruction · ShapeNet cars and chairs | feature-l1: Cars: 0.219 -> 0.186; chairs: 0.193 -> 0.189 | Helped |
Closest papers by meaning
- TUVF: Learning Generalizable Texture UV Radiance Fields (ICLR 2024 · similarity 0.90)
- TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features (CVPR 2025 · similarity 0.87)
- Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models (CVPR 2024 · similarity 0.87)
- TextureDreamer: Image-Guided Texture Synthesis Through Geometry-Aware Diffusion (CVPR 2024 · similarity 0.87)
- Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering (CVPR 2024 · similarity 0.87)
- SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement (CVPR 2025 · similarity 0.86)
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