Research map / 3D vision / Face and shape
TUVF: Learning Generalizable Texture UV Radiance Fields
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Proposes Texture UV Radiance Fields (TUVF), which generate category-level textures on a learnable UV sphere shared across shapes and render them via a point-based radiance field trained adversarially from single-view images.
Problem
Generating high-fidelity 3D textures on given shapes that are controllable and disentangled from geometry, so one texture code gives a consistent appearance style across shapes of a category.
Approach
Generate textures on a canonical UV sphere learned via a canonical surface auto-encoder that gives dense correspondence across instances, then render a point-based radiance field (Poisson-reconstructed indicator as density) with a patch-based GAN trained only on single-view images.
Key results
- On CompCars, TUVF reaches FID 41.79 and KID 2.95 versus 59.55 / 4.97 for Texturify, with LPIPS_g 15.87 vs 9.75.
- On DiffusionCats, TUVF achieves FID 64.13 vs 72.43 for Texturify and LPIPS_t 1.50 vs 2.61 (better transfer consistency).
- On Photoshape, TUVF has slightly higher FID (51.29 vs 45.92 for Texturify) but much higher LPIPS_g (14.93 vs 6.74); user study favored TUVF over Texturify 70-82% of the time.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use TUVF instead of Texturify | CompCars texture synthesis · CompCars | LPIPS_g: 9.75 -> 15.87 | Helped |
| use TUVF instead of Text2Tex | CompCars texture synthesis · CompCars | FID: 46.91 -> 41.79 | Helped |
| use TUVF instead of Texturify | Photoshape texture synthesis · Photoshape | FID: 45.92 -> 51.29 | Hurt |
| use TUVF instead of Texturify | Photoshape texture synthesis · Photoshape | LPIPS_g: 6.74 -> 14.93 | Helped |
| use TUVF instead of Texturify | DiffusionCats texture synthesis · DiffusionCats | FID: 72.43 -> 64.13 | Helped |
| replace CIPS-UV with CIPS-2D texture mapping (ablation) | TUVF texture generator on CompCars · CompCars | FID: 41.79 -> 148.09 | Hurt |
| replace CIPS-UV with StyleGAN2 texture mapping (ablation) | TUVF texture generator on CompCars · CompCars | FID: 41.79 -> 103.62 | Hurt |
| reduce UV resolution from 2K to 1K (ablation) | TUVF on CompCars · CompCars | FID: 41.79 -> 43.65 | Hurt |
| remove surface normal decoder g_theta and use ground-truth indicator function (ablation) | Canonical Surface Auto-encoder in TUVF · CompCars | FID: 41.79 -> 61.81 | Hurt |
| replace smooth learned correspondence with nearest-neighbor proxy surface points (ablation) | Canonical Surface Auto-encoder in TUVF · CompCars | FID: 41.79 -> 79.43 | Hurt |
| reverse mapping direction from UV-to-surface to Surface-to-UV (ablation) | Canonical Surface Auto-encoder in TUVF · CompCars | FID: 41.79 -> 139.19 | Hurt |
Surprising findings
- Texturify achieves lower FID/KID than TUVF on Photoshape and full Photoshape, a case where the proposed method is slightly worse on fidelity metrics.
Limitations
- Assumes one-to-one dense correspondence between instances, which fails for structurally varied categories such as diverse chair topologies.
- UV sphere constrains representable topologies; results on non-genus-zero shapes are less reliable.
- Photorealism limited relative to data-driven priors such as diffusion models, as noted by the authors.
Experimental setup
Datasets: ShapeNet CompCars Photoshape SMAL DFAUST ShapeNet Airplanes
Benchmarks: CompCars Photoshape DiffusionCats
Metrics: LPIPS_g LPIPS_t FID KID
Baselines: TexFields LTG EG3D-Mesh Text2Tex Texturify EpiGRAF CIPS-2D StyleGAN2
Builds on: EpiGRAF CIPS VolSDF Texturify DGCNN
Closest papers by meaning
- AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis (CVPR 2022 · similarity 0.90)
- TextureDreamer: Image-Guided Texture Synthesis Through Geometry-Aware Diffusion (CVPR 2024 · similarity 0.86)
- Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models (CVPR 2024 · similarity 0.86)
- LAENeRF: Local Appearance Editing for Neural Radiance Fields (CVPR 2024 · similarity 0.86)
- UDiFF: Generating Conditional Unsigned Distance Fields with Optimal Wavelet Diffusion (CVPR 2024 · similarity 0.85)
- TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features (CVPR 2025 · similarity 0.85)
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