Research map / 3D vision / Face and shape
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
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Presents SF3D, a TripoSR-based feed-forward model that turns a single image into a UV-unwrapped, textured, delit mesh with predicted metallic/roughness and smoothed DMTet geometry in about 0.3-0.5 s.
Problem
Feed-forward single-image 3D reconstruction produces meshes that are hard to use downstream: vertex colors instead of textures, baked-in lighting, marching-cubes stair-step artifacts, and no material properties. Slow UV unwrapping makes fixing the vertex-color issue costly.
Approach
Extends TripoSR with a higher-resolution triplane transformer (DINOv2 features, 384x384 triplanes), a Beta-distribution material network for metallic/roughness, a spherical-Gaussian light net for illumination disentanglement, DMTet with learned vertex offsets and normals, and a parallelizable cube-projection UV unwrapping that runs in about 10 ms.
Key results
- On GSO, SF3D reaches CD 0.096 and FS@0.1 0.710 versus TripoSR's 0.111 and 0.645, with PSNR 17.619 vs 16.445.
- On OmniObject3D, SF3D achieves CD 0.089 and PSNR 15.136, outperforming all listed baselines including InstantMesh (CD 0.138, PSNR 13.531).
- SF3D runs in about 0.3 s per image on an H100, on par with TripoSR and much faster than InstantMesh (32.4 s) and LGM (64.6 s).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add mesh-based training, relighting fine-tuning, and vertex offsets to TripoSR (ablation) | SF3D without Enhanced Transformer · GSO | Chamfer Distance: 0.111 -> 0.108 | Helped |
| add the enhanced transformer for higher-resolution triplanes (ablation) | SF3D · GSO | Chamfer Distance: 0.108 -> 0.098 | Helped |
| add the enhanced transformer for higher-resolution triplanes (ablation) | SF3D · GSO | FS@0.1: 0.660 -> 0.701 | Helped |
| add the enhanced transformer for higher-resolution triplanes (ablation) | SF3D · GSO | FS@0.2: 0.872 -> 0.894 | Helped |
| add the enhanced transformer for higher-resolution triplanes (ablation) | SF3D · GSO | FS@0.5: 0.982 -> 0.988 | Helped |
| replace TripoSR with SF3D | single-image 3D reconstruction · GSO | PSNR: 16.445 -> 17.619 | Helped |
| replace TripoSR with SF3D | single-image 3D reconstruction · OmniObject3D | Chamfer Distance: 0.103 -> 0.089 | Helped |
| replace TripoSR with SF3D | single-image 3D reconstruction · OmniObject3D | LPIPS: 0.224 -> 0.209 | Helped |
Surprising findings
- Directly regressing material values led to training collapse, with the network always predicting roughness 0.5 and metallic 0; a Beta-distribution likelihood fixed this.
Limitations
- Material roughness and metallic values are homogeneous over the object, so spatially varying multi-material objects are not handled.
- Input is a single LDR image, so dark regions lack information and albedo can be mismatched (e.g., the cup example).
- Material prediction and delighting are learned without explicit supervision, so the approach relies on synthetic training data.
Experimental setup
Datasets: synthetic multi-view training dataset (Objaverse-style, unnamed in text) GSO OmniObject3D Polyhaven
Benchmarks: GSO OmniObject3D
Metrics: Chamfer Distance F-Score@0.1 F-Score@0.2 F-Score@0.5 PSNR SSIM LPIPS inference time
Baselines: TripoSR OpenLRM LGM CRM InstantMesh ZeroShape 3DTopia-XL LN3Diff
Builds on: TripoSR PointInfinity DMTet NeRD MeshLRM
Closest papers by meaning
- One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion (CVPR 2024 · similarity 0.87)
- Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models (CVPR 2024 · similarity 0.86)
- ARM: Appearance Reconstruction Model for Relightable 3D Generation (CVPR 2025 · similarity 0.86)
- MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation (CVPR 2025 · similarity 0.86)
- Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image (NeurIPS 2024 · similarity 0.86)
- GTR: Improving Large 3D Reconstruction Models through Geometry and Texture Refinement (ICLR 2025 · similarity 0.86)
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