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Research map / 3D vision / Face and shape

Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering

CVPR 2024 · 3D vision › Face and shape · approach: Textured mesh generation · 37 citations (OpenAlex)

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Paint-it synthesizes PBR texture maps for 3D meshes from text by optimizing a randomly initialized convolutional U-Net (DC-PBR re-parameterization) with Score-Distillation Sampling, yielding frequency-scheduled, noise-robust texture optimization.

Problem

Text-driven texture map synthesis for 3D meshes via SDS suffers from noisy gradients and poor texture quality when optimizing pixel-based texture maps, and prior methods are limited to RGB diffuse textures.

Approach

Re-parameterize PBR texture maps (diffuse, roughness-metalness, normal) as the output of a randomly initialized convolutional U-Net with a fixed noise input, so that the convolutional prior imposes coarse-to-fine frequency scheduling that filters noisy SDS gradients.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Paint-it with DC-PBR instead of the competing texture-synthesis methodsObjaverse subset · Objaverse subsetFID: 34.46 vs 37.89Helped
Use Paint-it with DC-PBR instead of the competing texture-synthesis methodsObjaverse subset · Objaverse subsetuser score: 4.37 vs 3.34Helped
Add roughness, metalness, and normal maps to diffuse-only texture optimization (ablation)Paint-it · Text-driven mesh texture synthesisvisual realismHelped
Replace pixel-based PBR optimization with DC-PBR neural re-parameterization (ablation)Paint-it · Text-driven mesh texture synthesistexture qualityHelped

Surprising findings

Limitations

Experimental setup

Datasets: Objaverse RenderPeople SMAL

Benchmarks: Objaverse subset (FID and user study)

Metrics: FID user score (realism)

Baselines: Latent-Paint Fantasia3D Text2Tex TEXTure Pixel optimization with SDS

Builds on: Score-Distillation Sampling (DreamFusion) Cook-Torrance microfacet BRDF NVDiffRast

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