Research map / 3D vision / Face and shape
TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features
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Learns a triplane-based volumetric texture field from a single textured mesh, mapping frozen Diff3F semantic features to surface colors for feed-forward texture transfer to same-category meshes.
Problem
Transferring semantic textures from a source textured mesh to other 3D meshes while preserving the source texture's appearance, faster than diffusion-based texturing methods.
Approach
Train a small triplane network on a single textured mesh: orthographically project pre-extracted Diff3F semantic features onto triplanes, process with triplane-aware 2D convolutions, and decode colors with an MLP, supervised by rendering losses (MSE plus perceptual) with augmentation, enabling feed-forward generalization to same-category shapes.
Key results
- TriTex achieves SIFID 0.22 and CLIP similarity 0.87, beating TEXTure (0.34, 0.84), MVEdit (0.38, 0.84), and EASI-Tex (0.29, 0.85).
- Inference takes about 1 minute per mesh versus 5 min for TEXTure and 15 min for EASI-Tex.
- In an AMT 2AFC user study over roughly 750 questions, raters strongly preferred TriTex over all three baselines.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use TriTex instead of the strongest baseline, EASI-TEX | Texture transfer · Texture transfer benchmark | SIFID: 0.29 -> 0.22 | Helped |
| use TriTex instead of the strongest baseline, EASI-TEX | Texture transfer · Texture transfer benchmark | CLIP similarity: 0.85 -> 0.87 | Helped |
| use TriTex instead of TEXTure | Texture transfer · Texture transfer benchmark | Inference runtime: 5 min. -> 1 min. | Helped |
| use TriTex instead of EASI-TEX | Texture transfer · Texture transfer benchmark | Inference runtime: 15 min. -> 1 min. | Helped |
| remove the neural network and use nearest-neighbor feature matches to transfer colors (ablation) | TriTex · Texture transfer benchmark | SIFID: 0.22 -> 0.23 | Hurt |
| remove the neural network and use nearest-neighbor feature matches to transfer colors (ablation) | TriTex · Texture transfer benchmark | CLIP similarity: 0.87 -> 0.86 | Hurt |
| remove the pixel-level MSE loss (ablation) | TriTex · Texture transfer benchmark | SIFID: 0.22 -> 0.23 | Hurt |
| remove the pixel-level MSE loss (ablation) | TriTex · Texture transfer benchmark | CLIP similarity: 0.87 -> 0.86 | Hurt |
| remove the perceptual appearance loss (ablation) | TriTex · Texture transfer benchmark | SIFID: 0.22 -> 0.28 | Hurt |
| remove the perceptual appearance loss (ablation) | TriTex · Texture transfer benchmark | CLIP similarity: 0.87 -> 0.85 | Hurt |
| add preprocessing and training-time augmentations (ablation) | TriTex · Texture transfer benchmark | SIFID: 0.21 -> 0.22 | Hurt |
| add preprocessing and training-time augmentations (ablation) | TriTex · Texture transfer benchmark | CLIP similarity: 0.85 -> 0.87 | Helped |
Surprising findings
- A nearest-neighbor feature-matching baseline without the network achieves CLIP similarity 0.86, close to the full method's 0.87.
- Removing the MSE loss yields the same SIFID (0.23) as the nearest-neighbor baseline, and removing augmentation gives a slightly better SIFID (0.21) than the full model.
Limitations
- No generative capability; cannot synthesize texture details absent from the source texture.
- Relies on semantic features for correspondence, so ambiguous feature matches produce incorrect or less detailed transfers.
- Requires target shapes in the same orientation as the source; rotation augmentation reduces fine-detail reproduction.
Experimental setup
Datasets: Objaverse
Benchmarks: TriTex texture transfer benchmark
Metrics: SIFID CLIP similarity inference runtime human 2AFC preference
Baselines: TEXTure EASI-Tex MVEdit Nearest-neighbor feature transfer
Builds on: EG3D Sin3DM Diff3F TEXTure Tumanyan et al. perceptual loss
Closest papers by meaning
- Single Mesh Diffusion Models with Field Latents for Texture Generation (CVPR 2024 · similarity 0.88)
- SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors (CVPR 2024 · similarity 0.88)
- TextureDreamer: Image-Guided Texture Synthesis Through Geometry-Aware Diffusion (CVPR 2024 · similarity 0.87)
- Sin3DM: Learning a Diffusion Model from a Single 3D Textured Shape (ICLR 2024 · similarity 0.87)
- Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering (CVPR 2024 · similarity 0.86)
- One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion (CVPR 2024 · similarity 0.86)
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