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Research map / 3D vision / Face and shape

TextureDreamer: Image-Guided Texture Synthesis Through Geometry-Aware Diffusion

CVPR 2024 · 3D vision › Face and shape · approach: Generative textures for 3D humans · 40 citations (OpenAlex)

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Transfers relightable BRDF textures from 3-5 casually captured images onto arbitrary 3D meshes by personalizing a diffusion model with DreamBooth and optimizing a neural BRDF field with ControlNet-normal-conditioned variational score distillation.

Problem

Texture creation for 3D shapes usually needs dense views with aligned geometry or category-specific learned models, and text-only guidance cannot express complex image textures. The paper targets image-guided texture transfer from very sparse views to arbitrary-category target meshes.

Approach

Personalized geometry-aware score distillation (PGSD): a DreamBooth-finetuned diffusion model with a pre-trained normal-map ControlNet is used as the denoiser for variational score distillation (without LoRA and without classifier-free guidance) to optimize a neural BRDF field on the target mesh.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use TextureDreamer instead of Latent-PaintImage-guided texture transfer · Image-guided texture transferCLIP similarity: 0.7969 -> 0.8296Helped
Use TextureDreamer instead of TEXTureImage-guided texture transfer · Image-guided texture transferCLIP similarity: 0.7988 -> 0.8296Helped
Use normal-conditioned ControlNet (ablation)TextureDreamer · Image-guided texture transfershape-texture consistencyHelped
Remove ControlNet conditioning (ablation)TextureDreamer · Image-guided texture transfershape-texture consistencyHurt
Replace normal-conditioned ControlNet with depth-conditioned ControlNet (ablation)TextureDreamer · Image-guided texture transfershape-texture consistencyHurt
Replace VSD with SDS (ablation)TextureDreamer · Image-guided texture transfertexture fidelityHurt
Keep the LoRA module instead of removing it (ablation)TextureDreamer · Image-guided texture transfertexture fidelityHurt
Use one input image instead of multiple views (ablation)TextureDreamer · Image-guided texture transfertexture qualityHurt
Use 11 input images instead of 5 views (ablation)TextureDreamer · Image-guided texture transfertexture qualityNo clear effect
Jointly fine-tune the text encoder (ablation)Dreambooth texture extraction in TextureDreamer · Texture information extractiontexture qualityNo clear effect
Replace the diffusion denoising network with a pre-trained ControlNet during texture extraction (ablation)Dreambooth texture extraction in TextureDreamer · Texture information extractiontexture qualityNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: 3D-FUTURE Online 3D repositories (CGTrader, Sketchfab) Casually captured image sets (32 sets across sofa, bed, mug/bowl, plush toy)

Benchmarks: Custom image-guided texture transfer evaluation set (32 image sets, 3 meshes per category)

Metrics: CLIP similarity user preference study

Baselines: Latent-Paint TEXTure

Builds on: DreamBooth ControlNet ProlificDreamer (variational score distillation) DreamFusion (score distillation sampling) Fantasia3D

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