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Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras

CVPR 2024 · 3D vision › Face and shape · approach: Clothed human modeling · 10 citations (OpenAlex)

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Holoported Characters renders real-time, 4K free-viewpoint videos of a person from only four sparse RGB camera views plus 3D skeletal pose, by combining a skeleton-driven mesh model, projective texture encoding, and a super-resolution network.

Problem

Real-time, high-resolution free-viewpoint rendering of humans in loose clothing with fine dynamic details (wrinkles, faces, hands) from sparse multi-view input and skeletal pose, which prior methods do not achieve jointly.

Approach

Three-stage pipeline: a DDC-based deformable mesh refined with Chamfer supervision from neural surface reconstructions and hand-vertex constraints; projective texturing of the four input views into texture space; and a TexFeatNet plus a shallow image-space super-resolution CNN (SRNet) that produces 4K renderings in real time.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add partial texture input to TexFeatNet (ablation)Holoported Characters · DynaCap S1 novel posePSNR: 26.44 -> 30.24Helped
add partial texture input to TexFeatNet (ablation)Holoported Characters · DynaCap S1 novel poseLPIPS (×1000): 44.34 -> 23.74Helped
add partial texture input to TexFeatNet (ablation)Holoported Characters · DynaCap S1 novel poseFID: 66.13 -> 11.62Helped
add TexFeatNet output features (ablation)Holoported Characters · DynaCap S1 novel posePSNR: 29.89 -> 30.24Helped
add TexFeatNet output features (ablation)Holoported Characters · DynaCap S1 novel poseLPIPS (×1000): 25.52 -> 23.74Helped
add TexFeatNet output features (ablation)Holoported Characters · DynaCap S1 novel poseFID: 14.02 -> 11.62Helped
add Chamfer loss surface supervision (ablation)Holoported Characters · DynaCap S1 novel posePSNR: 30.04 -> 30.24Helped
add super-resolution module (ablation)Holoported Characters · DynaCap S1 novel posePSNR: 29.76 -> 30.24Helped
train on 4K images (ablation)Holoported Characters · DynaCap S1 novel pose, 1K evaluationLPIPS (×1000): 24.95 -> 23.74Helped
train on 4K images (ablation)Holoported Characters · DynaCap S1 novel pose, 4K evaluationLPIPS (×1000): 33.35 -> 32.4Helped
use Holoported Characters instead of DDCDynaCap subjects S1 and S2 · novel view and novel pose synthesisPSNR: 32.96 (28.05) -> 33.93 (30.24); 27.92 (25.92) -> 31.45 (28.03)Helped
use Holoported Characters instead of HDHumansDynaCap subjects S1 and S2 · novel view and novel pose synthesisPSNR: 31.00 (27.69) -> 33.93 (30.24); 28.98 (26.32) -> 31.45 (28.03)Mixed

Surprising findings

Limitations

Experimental setup

Datasets: DynaCap

Benchmarks: DynaCap

Metrics: PSNR LPIPS FID

Baselines: DDC HDHumans ENeRF DVA Neural Image-based Avatars UV Volumes

Builds on: DDC (Habermann et al.) Embedded Graph deformation Dual Quaternion Skinning Neural Surface Reconstruction

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