Research map / 3D vision / Face and shape
UV Volumes for Real-Time Rendering of Editable Free-View Human Performance
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use smooth 3D UV volumes with detailed 2D neural texture stacks | UV Volumes · CMU Panoptic, ZJU Mocap, and H36M novel pose synthesis | LPIPS: 0.146 -> 0.073; 0.120 -> 0.104; 0.170 -> 0.141 | Helped |
| Add the DensePose warm-start losses (ablation) | UV Volumes · CMU Panoptic p1 novel view | LPIPS: 0.060 -> 0.036 | Helped |
| Add perceptual loss (ablation) | UV Volumes · CMU Panoptic p1 novel view | LPIPS: 0.055 -> 0.036 | Helped |
| Add silhouette loss (ablation) | UV Volumes · CMU Panoptic p1 novel view | PSNR: 17.47 -> 30.38 | Helped |
| Use CNN-based Spatial NTS instead of Global NTS (ablation) | UV Volumes · CMU Panoptic p1 novel view | LPIPS: 0.062 -> 0.036 | Helped |
| Use CNN-based Spatial NTS instead of Local NTS (ablation) | UV Volumes · CMU Panoptic p1 novel view | LPIPS: 0.061 -> 0.036 | Helped |
| Use CNN-based Spatial NTS instead of Hyper NTS (ablation) | UV Volumes · CMU Panoptic p1 novel view | LPIPS: 0.059 -> 0.036 | Helped |
| Add ray direction noise (ablation) | UV Volumes · CMU Panoptic p1 novel view | LPIPS: 0.058 -> 0.036 | Helped |
| Use 20 rather than 4 training views (ablation) | UV Volumes · ZJU Mocap performer 313 novel view synthesis | PSNR: 29.56 -> 31.12 | Helped |
| Train with longer video sequences (ablation) | UV Volumes · ZJU Mocap performer 313, 4 training views | PSNR: 29.56 -> 28.96 | Hurt |
| Use UV Volumes for rendering rather than NeuralBody | Human novel-view rendering · ZJU Mocap performer 313 | FPS: 1.5FPS -> 51FPS | Helped |
Closest papers by meaning
- Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures (CVPR 2025 · similarity 0.87)
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars (CVPR 2024 · similarity 0.86)
- RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance (CVPR 2025 · similarity 0.86)
- Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras (CVPR 2024 · similarity 0.86)
- NECA: Neural Customizable Human Avatar (CVPR 2024 · similarity 0.86)
- IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing (CVPR 2024 · similarity 0.85)
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