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Research map / 3D vision / NeRF and radiance fields

HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces

CVPR 2024 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 17 citations (OpenAlex)

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Proposes HybridNeRF, a hybrid surface-volume neural radiance field with spatially adaptive surfaceness (per-voxel beta), distance-adjusted Eikonal loss and sphere-tracing/texture-based real-time rendering at 2K resolution.

Problem

Neural radiance fields render slowly because volume rendering needs many samples and model queries per ray, while real-time VR-resolution rendering needs high fidelity including thin, semi-transparent, and view-dependent structures.

Approach

Replace the global SDF-to-density temperature beta with a spatially varying surfaceness field beta(x) learned via an Eikonal-loss criterion, so most of the scene renders as a surface with few samples while fine/translucent regions remain volumetric; add distance-weighted Eikonal loss for backgrounds and render with sphere tracing and hardware texture interpolation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use spatially adaptive β(x) instead of a learned global β (ablation)HybridNeRF · Eyeful TowerFPS: 28.79 -> 45.78Helped
use spatially adaptive β(x) instead of global β = 2000 (ablation)HybridNeRF · Eyeful TowerPSNR: 27.16 -> 31.57Helped
add distance-adjusted Eikonal loss (ablation)HybridNeRF · Eyeful TowerPSNR: 29.97 -> 31.57Helped
add MLP distillation (ablation)HybridNeRF · Eyeful TowerPSNR: 31.65 -> 31.57No clear effect
add MLP distillation (ablation)HybridNeRF · Eyeful TowerFPS: 35.25 -> 45.78Helped
use CUDA textures for feature storage (ablation)HybridNeRF · Eyeful TowerFPS: 28.48 -> 45.78Helped
use CUDA textures for feature storage (ablation)HybridNeRF · Eyeful TowerPSNR: 31.62 -> 31.57No clear effect
use HybridNeRF instead of Zip-NeRFEyeful Tower overall · Eyeful Tower overallLPIPS: 0.216 -> 0.198Helped
use HybridNeRF instead of Zip-NeRFMip-NeRF 360 overall · Mip-NeRF 360 overallPSNR: 28.49 -> 27.52Hurt
use HybridNeRF instead of 3D Gaussian splattingMip-NeRF 360 overall · Mip-NeRF 360 overallLPIPS: 0.153 -> 0.167Hurt
use HybridNeRF instead of Zip-NeRFScanNet++ · ScanNet++PSNR: 24.79 -> 24.64Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Eyeful Tower MipNeRF-360 ScanNet++

Benchmarks: Eyeful Tower MipNeRF-360 ScanNet++

Metrics: PSNR SSIM LPIPS FPS

Baselines: iNGP VR-NeRF Zip-NeRF MERF VolSDF 3D Gaussian splatting BakedSDF Mip-NeRF 360 NeRF NeRF++

Builds on: VolSDF Instant-NGP MERF Zip-NeRF BakedSDF

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