Research map / 3D vision / NeRF and radiance fields
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces
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Proposes HybridNeRF, a hybrid surface-volume neural radiance field with spatially adaptive surfaceness (per-voxel beta), distance-adjusted Eikonal loss and sphere-tracing/texture-based real-time rendering at 2K resolution.
Problem
Neural radiance fields render slowly because volume rendering needs many samples and model queries per ray, while real-time VR-resolution rendering needs high fidelity including thin, semi-transparent, and view-dependent structures.
Approach
Replace the global SDF-to-density temperature beta with a spatially varying surfaceness field beta(x) learned via an Eikonal-loss criterion, so most of the scene renders as a surface with few samples while fine/translucent regions remain volumetric; add distance-weighted Eikonal loss for backgrounds and render with sphere tracing and hardware texture interpolation.
Key results
- On Eyeful Tower, HybridNeRF reaches 31.57 PSNR overall at 45.78 FPS at 2K x 2K on an RTX 4090, the only method besides 3DGS and MERF to reach the 36 FPS VR target with a >1.5 dB gain over those.
- On ScanNet++, HybridNeRF achieves 24.64 PSNR at 41.90 FPS, near Zip-NeRF (24.79) while rendering over 400x faster.
- On MipNeRF-360, HybridNeRF achieves 27.52 PSNR overall, comparable to the best real-time methods such as 3D Gaussian splatting (27.16).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use spatially adaptive β(x) instead of a learned global β (ablation) | HybridNeRF · Eyeful Tower | FPS: 28.79 -> 45.78 | Helped |
| use spatially adaptive β(x) instead of global β = 2000 (ablation) | HybridNeRF · Eyeful Tower | PSNR: 27.16 -> 31.57 | Helped |
| add distance-adjusted Eikonal loss (ablation) | HybridNeRF · Eyeful Tower | PSNR: 29.97 -> 31.57 | Helped |
| add MLP distillation (ablation) | HybridNeRF · Eyeful Tower | PSNR: 31.65 -> 31.57 | No clear effect |
| add MLP distillation (ablation) | HybridNeRF · Eyeful Tower | FPS: 35.25 -> 45.78 | Helped |
| use CUDA textures for feature storage (ablation) | HybridNeRF · Eyeful Tower | FPS: 28.48 -> 45.78 | Helped |
| use CUDA textures for feature storage (ablation) | HybridNeRF · Eyeful Tower | PSNR: 31.62 -> 31.57 | No clear effect |
| use HybridNeRF instead of Zip-NeRF | Eyeful Tower overall · Eyeful Tower overall | LPIPS: 0.216 -> 0.198 | Helped |
| use HybridNeRF instead of Zip-NeRF | Mip-NeRF 360 overall · Mip-NeRF 360 overall | PSNR: 28.49 -> 27.52 | Hurt |
| use HybridNeRF instead of 3D Gaussian splatting | Mip-NeRF 360 overall · Mip-NeRF 360 overall | LPIPS: 0.153 -> 0.167 | Hurt |
| use HybridNeRF instead of Zip-NeRF | ScanNet++ · ScanNet++ | PSNR: 24.79 -> 24.64 | Hurt |
Surprising findings
- A global learned beta gives the highest quality but slows rendering, while a fixed beta of 2000 renders faster but loses substantial quality, motivating spatially adaptive surfaceness.
- Directly optimizing beta via gradient descent overly relaxes SDF correctness, so the authors instead use Eikonal loss as the indicator for increasing beta.
Limitations
- Dense 3D grids and triplanes consume significantly more memory than hash tables, and training is memory-intensive.
- Training is about 2x slower than iNGP due to extra backpropagation for Eikonal regularization.
- A significant speed gap remains relative to Gaussian splatting approaches.
Experimental setup
Datasets: Eyeful Tower MipNeRF-360 ScanNet++
Benchmarks: Eyeful Tower MipNeRF-360 ScanNet++
Metrics: PSNR SSIM LPIPS FPS
Baselines: iNGP VR-NeRF Zip-NeRF MERF VolSDF 3D Gaussian splatting BakedSDF Mip-NeRF 360 NeRF NeRF++
Builds on: VolSDF Instant-NGP MERF Zip-NeRF BakedSDF
Closest papers by meaning
- GeoNeRF: Generalizing NeRF With Geometry Priors (CVPR 2022 · similarity 0.89)
- HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis (NeurIPS 2025 · similarity 0.89)
- ProbeSDF: Light Field Probes For Neural Surface Reconstruction (CVPR 2025 · similarity 0.88)
- Few-Shot Neural Radiance Fields under Unconstrained Illumination (AAAI 2024 · similarity 0.87)
- FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors (CVPR 2025 · similarity 0.87)
- DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions (NeurIPS 2026 · similarity 0.87)
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