Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Anytime Multi-Agent Path Finding via Machine Learning-Guided Large Neighborhood Search
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a learned ranking function to choose agent sets for replanning instead of selecting one randomly | MAPF-LNS · den520d and city | AUC ratio (MAPF-LNS / method): 1.65±0.54; 1.75±0.41 | Helped |
| Train the ranking function on other grid maps rather than the test map | MAPF-ML-LNS · den520d and city | AUC ratio (MAPF-LNS / method): 1.31±0.30; 1.14±0.32 | Helped |
| Use the learned selector on the random map with 250 agents | MAPF-ML-LNS (ML-S) · random-32-32-10, 250 agents | AUC ratio (MAPF-LNS / method): 0.98±0.17 | Hurt |
| Train the ranking function on other maps and apply it to the random map with 250 agents | MAPF-ML-LNS (ML-O) · random-32-32-10, 250 agents | AUC ratio (MAPF-LNS / method): 0.95±0.12 | Hurt |
| Use learned agent-set ranking trained on fixed-agent-count instances | MAPF-ML-LNS · Grid maps with different agent counts from training | AUC ratio (MAPF-LNS / method) | Helped |
| Use the learned ranking function to select candidate agent sets rather than the sampling-based oracle | MAPF-LNS · random-32-32-10, 100 agents | runtime: 0.8 seconds; more than 16 seconds | Helped |
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