Research map / Reinforcement learning / Visual and representation RL
SAPIEN: A SimulAted Part-Based Interactive ENvironment
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use RGB-D instead of RGB for Mask R-CNN (ablation) | Mask R-CNN · PartNet-Mobility test set | mAP (AP%): 53.0 -> 52.8 | No clear effect |
| Add RGB features to XYZ point-cloud input (ablation) | PartNet InsSeg · PartNet-Mobility test set | mAP (AP%): 36.1 -> 37.1 | Helped |
| Use ResNet-50 RGB-D input instead of PointNet++ RGB point cloud (ablation) | Motion attribute estimation · Doors and drawers | drawer pose error: 0.0918 -> 0.0645 | Helped |
| Use mobility-based state representation instead of raw scene state (ablation) | SAC door opening · Unseen doors, train 16 objects | final angle (degrees): 27.3 -> 32.8 | Helped |
| Use visual state representation instead of raw scene state (ablation) | SAC door opening · Unseen doors, train 16 objects | final angle (degrees): 27.3 -> 29.6 | Helped |
| Use mobility-based state representation instead of visual input (ablation) | SAC drawer opening · Unseen drawers, train 8 objects | success rate: 0.61 -> 0.69 | Helped |
| Train on more object instances (ablation) | SAC door opening · Unseen doors | final angle (degrees): 14.7 -> 27.3 | Helped |
| Train on more object instances (ablation) | SAC door opening · Training doors | final angle (degrees): 85.4 -> 38.4 | Hurt |
| Train on more object instances (ablation) | SAC drawer opening · Unseen drawers | success rate: 0.61 -> 0.66 | Helped |
| Use visual inputs rather than mobility-based state (ablation) | SAC drawer opening · Unseen drawers | success rate: 0.69 -> 0.61 | Hurt |
| Use a heuristic controller with ground-truth segmentation | Drawer-pulling · 108 cabinet instances | success rate: 95.3% | Helped |
| Use PBVS to track and clamp the door edge after initial opening | Door-opening · 77 cabinet instances | success rate: 81.8% | Helped |
Closest papers by meaning
- AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning (ICLR 2025 · similarity 0.84)
- Learning Interactive Real-World Simulators (ICLR 2024 · similarity 0.83)
- Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots (ICLR 2024 · similarity 0.83)
- ManiTaskGen: A Comprehensive Task Generator for Benchmarking and Improving Vision-Language Agents on Embodied Decision-Making (NeurIPS 2026 · similarity 0.83)
- RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills (NeurIPS 2025 · similarity 0.83)
- PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks (ICLR 2025 · similarity 0.83)
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