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AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning
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Builds AdaManip, an articulated-object manipulation environment with 9 categories of 277 objects and 5 adaptive mechanisms, and trains a 3D diffusion policy on adaptive demonstrations containing failure-and-recovery trials.
Problem
Articulated objects often have hidden internal states (e.g., lock state, joint limits, rotation direction) that cannot be inferred from vision, so manipulation requires adaptive trial-and-error; existing datasets and environments mostly cover simple mechanisms inferable from appearance.
Approach
Collect demonstrations that include a failed trial followed by recovery (optimal under partial observation) and train a DDPM-based 3D diffusion policy conditioned on observation and action history, so the policy's multimodal distribution collapses adaptively after feedback.
Key results
- Ours achieves 82.53% average success across the nine simulated categories versus 53.57% for DP3 and 51.19% for ACT.
- Ours w/o adaptive (static demonstrations) reaches 54.29% average, showing that adaptive failure-recovery demonstrations drive much of the gain.
- Real-world success: 8/10 open bottle, 7/10 open microwave, 5/10 open safe, 5/10 open pressure cooker.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use 1 adaptive trial rather than 0 in the demonstrations (ablation) | AdaManip · Bottle | success rate: 0.8714 -> 0.9364 | Helped |
| use 2 repeated adaptive trials rather than 1 in the demonstrations (ablation) | AdaManip · Bottle | success rate: 0.9364 -> 0.7571 | Hurt |
| use 3 repeated adaptive trials rather than 1 in the demonstrations (ablation) | AdaManip · Bottle | success rate: 0.9364 -> 0.6571 | Hurt |
| use 4 repeated adaptive trials rather than 1 in the demonstrations (ablation) | AdaManip · Bottle | success rate: 0.9364 -> 0.5714 | Hurt |
| use 5 repeated adaptive trials rather than 1 in the demonstrations (ablation) | AdaManip · Bottle | success rate: 0.9364 -> 0.4143 | Hurt |
| use 6 repeated adaptive trials rather than 1 in the demonstrations (ablation) | AdaManip · Bottle | success rate: 0.9364 -> 0.4428 | Hurt |
| replace adaptive demonstrations with static demonstrations optimal under full observation (ablation) | AdaManip · Adaptive manipulation | success rate | Hurt |
Surprising findings
- Increasing the number of repeated adaptive trials in demonstrations degrades performance (0 trials 0.8714 vs 1 trial 0.9364 and 6 trials 0.4428 for Bottle), since extra trials add distributional complexity.
- DP3 without adaptive demonstrations performs close to ACT, and the sampling-based planner performs worst, below affordance-based VAT-Mart on several categories.
Limitations
- Dataset covers only 9 categories and 5 mechanism types, with no deformable objects.
- Real-world success rates for safe and pressure cooker are only 5/10, and real-world evaluation uses few trials per object.
- Repeated adaptive trials in demonstrations hurt performance, so the one-trial design is a hand-tuned restriction rather than a general solution.
Experimental setup
Datasets: AdaManip adaptive articulated object dataset (9 categories, 277 objects)
Benchmarks: AdaManip simulation environment (9 categories) real-world Franka tasks (open bottle, microwave, safe, pressure cooker)
Metrics: success rate
Baselines: VAT-Mart AdaAfford Sampling ACT DP3 Ours w/o adaptive
Builds on: Diffusion Policy DP3 IsaacGym PointNet++ DDPM
Closest papers by meaning
- General Articulated Objects Manipulation in Real Images via Part-Aware Diffusion Process (NeurIPS 2024 · similarity 0.88)
- JODA: Composable Joint Dynamics for Articulated Objects (NeurIPS 2026 · similarity 0.87)
- GMAP: Generalized Manipulation of Articulated Objects in Robotic Using Pre-trained Model (AAAI 2025 · similarity 0.87)
- Data Scaling Laws in Imitation Learning for Robotic Manipulation (ICLR 2025 · similarity 0.86)
- ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning (CVPR 2025 · similarity 0.86)
- Omnigrasp: Grasping Diverse Objects with Simulated Humanoids (NeurIPS 2024 · similarity 0.86)
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