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ManiTaskGen: A Comprehensive Task Generator for Benchmarking and Improving Vision-Language Agents on Embodied Decision-Making

NeurIPS 2026 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Embodied agent learning

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Introduces ManiTaskGen, a scene-graph-based generator of process- and outcome-based mobile manipulation tasks for arbitrary scenes, used to build benchmarks for VLM agents and a reflection-based inference-time improvement method.

Problem

Embodied agent training and evaluation rely on manually authored, scene-specific tasks, which limits coverage of the feasible task space across scenes.

Approach

Generate feasible mobile manipulation tasks automatically from a Receptacle-Aware 3D Scene Graph: process-based tasks by sampling and chaining atomic pick-and-place actions, and outcome-based tasks by instantiating 200 human-written templates filtered by a three-VLM vote. The same tasks are used to auto-build simulator benchmarks and to drive a self-reflection memory that improves VLM agents at in

Key results

Surprising findings

Limitations

Experimental setup

Datasets: ReplicaCAD AI2THOR SUN-RGBD ManiTaskOT-200 Habitat ScanNet

Benchmarks: ManiTaskGen-RAS benchmark (Levels 1-3)

Metrics: success rate intermediate points human-verified validity rate

Baselines: GPTTaskGen ALFRED GenSim M3Bench EmbodiedBench Human

Builds on: Reflexion ReAct ALFRED

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