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RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills

NeurIPS 2025 · Vision-language and multimodal › Robot action and navigation · approach: Multimodal prompt-driven manipulation · 0 citations (OpenAlex)

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Proposes RobotSmith, a pipeline where two VLM agents iteratively design parameterized tools, a VLM planner writes manipulation code with high-level APIs, and CMA-ES jointly optimizes tool geometry and trajectory in the Genesis simulator.

Problem

Robots need task-specific tools for complex manipulation, but retrieving human-designed tools yields objects hard for robot arms to use, and existing tool design methods are limited to fixed templates or generic 3D generation not optimized for function.

Approach

Combines a VLM proposer-critic design loop that outputs a modular, parameterized JSON/CSG-like tool representation (with optional text-to-3D parts) with a VLM-written trajectory built from minimal grasp/move/release APIs, then jointly optimizes tool shape and trajectory parameters with CMA-ES using physics-simulation task scores.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use RobotSmith instead of Meshytool design and use pipeline · OverallSuccess rate: 21.4% -> 50.0%Helped
use RobotSmith instead of tool retrievaltool design and use pipeline · OverallSuccess rate: 11.1% -> 50.0%Helped
use RobotSmith instead of no-tool planningtool design and use pipeline · OverallSuccess rate: 2.8% -> 50.0%Helped
replace generated components with primitives only (ablation)RobotSmith · OverallBest performance: 0.94 -> 0.69Hurt
replace generated components with primitives only (ablation)RobotSmith · OverallSuccess rate: 50% -> 33%Hurt
skip trajectory refinement and use the initial action plan (ablation)RobotSmith · OverallBest performance: 0.94 -> 0.28Hurt
skip trajectory refinement and use the initial action plan (ablation)RobotSmith · OverallSuccess rate: 50% -> 5%Hurt
keep initial tool geometry fixed (ablation)RobotSmith · OverallBest performance: 0.94 -> 0.67Hurt
keep initial tool geometry fixed (ablation)RobotSmith · OverallSuccess rate: 50% -> 32%Hurt

Surprising findings

Limitations

Experimental setup

Datasets: BlenderKit asset database

Benchmarks: Reach Hold a Phone Lift a Bowl Lift a Piggy Dough Calabash Flatten Dough Cut Dough Fill a Bottle Transport Water

Metrics: best performance P_best success rate over 8 trials

Baselines: No Tool Retrieval (BlenderKit) Meshy text-to-3D ShapeTalk 3D editing

Builds on: CMA-ES Constructive Solid Geometry Genesis simulator

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