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MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models
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Builds a feed-forward generalizable 3D Gaussian Splatting model on a frozen Depth Anything (ViT-S) encoder, adding a Mono-Multi feature adapter and integrated monocular features in the cost volume and refinement.
Problem
Generalizable feed-forward 3D Gaussian Splatting from sparse posed views struggles on unfamiliar scenes because learned multi-view features generalize poorly beyond the training distribution.
Approach
Repurpose a frozen pretrained monocular depth foundation model as the backbone: a DPT-based adapter plus a multi-view cross-attention transformer converts monocular features into cross-view features, and monocular features are injected into both the plane-sweep cost volume and the Gaussian refinement network.
Key results
- On RealEstate10K, MonoSplat reaches 26.68 PSNR / 0.875 SSIM / 0.123 LPIPS, beating MVSplat (26.39 / 0.869 / 0.128).
- Zero-shot Re10k→DTU: 15.25 PSNR / 0.605 SSIM / 0.291 LPIPS vs. MVSplat 13.94 / 0.473 / 0.385.
- Ablation: removing monocular features drops Re10k→DTU PSNR to 10.33 from 15.24; total params 30.3M with 10.3M trainable.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Keep the depth foundation model backbone frozen instead of fine-tuning it (ablation) | MonoSplat · Re10k→DTU | PSNR: 12.63 -> 15.24 | Helped |
| Add DPT multi-scale feature aggregation (ablation) | MonoSplat · Re10k | PSNR: 25.25 -> 26.50 | Helped |
| Add cross-view feature aggregation (ablation) | MonoSplat · Re10k→DTU | PSNR: 10.28 -> 15.24 | Helped |
| Add monocular feature integration in both the cost volume and feature refinement (ablation) | MonoSplat · Re10k→DTU | PSNR: 10.33 -> 15.24 | Helped |
| Add monocular feature integration in feature refinement as well as the cost volume (ablation) | MonoSplat · Re10k | PSNR: 26.20 -> 26.50 | Helped |
| Add monocular feature integration in the cost volume as well as feature refinement (ablation) | MonoSplat · Re10k | PSNR: 26.06 -> 26.50 | Helped |
Surprising findings
- Fine-tuning the depth backbone instead of freezing it degrades in-domain and especially cross-domain generalization (2.61 dB drop on DTU).
Limitations
- Total parameter count (30.3M) is higher than MVSplat (12.0M) because of the frozen depth model.
- Evaluation restricted to 256x256 resolution and to a few datasets (RealEstate10K, ACID, DTU).
Experimental setup
Datasets: RealEstate10K ACID DTU
Benchmarks: RealEstate10K ACID DTU
Metrics: PSNR SSIM LPIPS inference time parameters memory
Baselines: pixelSplat MVSplat latentSplat eFreeSplat MuRF pixelNeRF GPNR Du et al.
Builds on: pixelSplat MVSplat Depth Anything DPT Swin Transformer
Closest papers by meaning
- DepthSplat: Connecting Gaussian Splatting and Depth (CVPR 2025 · similarity 0.92)
- SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting (CVPR 2025 · similarity 0.91)
- FreeSplat: Generalizable 3D Gaussian Splatting Towards Free View Synthesis of Indoor Scenes (NeurIPS 2024 · similarity 0.91)
- Splatter Image: Ultra-Fast Single-View 3D Reconstruction (CVPR 2024 · similarity 0.91)
- HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction (ICLR 2025 · similarity 0.91)
- CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction (NeurIPS 2026 · similarity 0.90)
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