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Sequential Decision Making in Stochastic Games with Incomplete Preferences over Temporal Objectives

AAAI 2025 · Multi-agent systems and games › Games and equilibria · approach: Cooperation and social dilemmas · 0 citations (OpenAlex)

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Synthesizes non-dominated almost-sure winning strategies for two-player stochastic games on graphs where players have opposing incomplete preferences over LTLf temporal goals, using a rank metric on a product game and showing such strategy profiles are Nash equilibria.

Problem

Strategy synthesis in two-player stochastic games on graphs where players hold adversarial, possibly incomplete (combinative) preferences over LTLf temporal goals, which utility-based approaches cannot handle.

Approach

Introduces the non-dominated almost-sure winning (NDASWin) solution concept and a scalar integer 'rank' derived from the undominance principle on the product game of the stochastic game and preference automata; NDASWin strategies minimize maximum rank via iterated almost-sure winning computations and form Nash equilibria.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Start at a cell with rank 0 instead of one of the cited rank 3 cellsDrone A using an NDASWin strategy · Drone delivery gridworldrank: 3 -> 0Helped

Surprising findings

Limitations

Experimental setup

Benchmarks: drone delivery gridworld (5x5 stochastic gridworld)

Metrics: rank achievable by drone A under NDASWin strategy

Builds on: almost-sure winning in stochastic games LTLf preference automata (preference LTLf) undominance principle

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