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Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning

ICML 2025 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 0 citations (OpenAlex)

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Introduces convex Markov games (cMGs) with concave utilities over occupancy measures, proves pure-strategy Nash equilibria exist, and minimizes a differentiable projected-gradient loss with entropy/KL temperature annealing to find approximate equilibria across creativity, imitation, fairness, and safety domains.

Problem

Multi-agent RL with preferences over occupancy measures that do not decompose additively over time (e.g., entropy, imitation, fairness, safety) lacks a formal game framework, and equilibrium existence and computation are unresolved in this setting.

Approach

Generalizes Markov games to convex (concave-utility) objectives over joint occupancy measures, proves pure-strategy NE existence via topological fixed-point arguments (contractible best-response sets), and derives a differentiable upper bound on exploitability (projected-gradient loss) optimized with Adam under temperature annealing.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
anneal KL regularization toward the human occupancy measurePGL on IPD · IPD (imitation)utility per player: 0.46 versus 0.48Helped
anneal KL regularization toward the human occupancy measurePGL on IPD · IPD (imitation)exploitability: 0.47 versus 1.4\times10^{-4}Helped
anneal an entropy bonus to select a state-dependent policyPGL on IPD · IPD (creativity)utility per player: 0.47; 0.5; 0.67; 0.42; 0.33Mixed
anneal an entropy bonus to encourage contribution when others contributePGL on IPGG · IPGGutility per player: 0 versus 0.03Helped
add a penalty for unequal long-run attendancePGL on Bach-Stravinsky · Bach-Stravinskylong-run attendance difference: 2.14\times10^{-5}Helped
add a convex penalty for fast actions above the safety thresholdPGL on Robot Warehouse · Robot Warehousefast-action frequency: 69\% -> 42\%Helped
remove the safety loss (ablation)PGL on Robot Warehouse · Robot Warehouseexploitability: 3.4 \times 10^{-2} versus 1.0 \times 10^{-3}Helped
remove the safety loss (ablation)PGL on Robot Warehouse · Robot Warehousefast-action frequency: 42\% -> 69\%Hurt

Surprising findings

Limitations

Experimental setup

Datasets: human subject IPD experiment data (reference occupancy measure)

Benchmarks: iterated prisoner's dilemma iterated public goods game El Farol bar game Bach-Stravinsky game multi-agent pathfinding synthetic safety domain robot warehouse

Metrics: exploitability per-player utility fairness gap safety frequency

Baselines: min-exploitability via cvxpylayers simultaneous gradient descent (Sim) round-robin gradient descent (RR) sgamesolver

Builds on: Markov games convex MDP quantal response equilibrium homotopy gradient projection method sgamesolver

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