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Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach

ICML 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 1 citations (OpenAlex)

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Shows that under hierarchical information sharing (HIS), single-stage Dec-POMDP subgames can be solved as perfect-information extensive-form games with linear-time backward/forward induction, introduces nested-occupancy states, and proposes hPBVI, which scales point-based backups to up to 10 players.

Problem

Global (optimal or epsilon-approximate) solution of Dec-POMDPs is double-exponentially expensive in the number of players because single-stage subgames entangle all players' decision variables; scaling to many players is a major obstacle.

Approach

Under the hierarchical information-sharing (HIS) assumption, the single-stage subgame can be decomposed player-by-player into a perfect-information common-payoff extensive-form game, solved by backward induction in linear time in players, nodes and actions; nested-occupancy states compress histories further.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use HIS-based extensive-form subgame backups in place of standard PBVI^milp backupsPBVI under HIS · grid3x3(2)backup time (seconds): 1329.33 -> 0.61Helped
Use HIS-based extensive-form subgame backups rather than PBVI^milpPBVI under HIS · recycling(3)best value: 252.83 -> 252.83Helped
Use HIS-based extensive-form subgame backups rather than A2CPBVI under HIS · mabc(4)best value: 24.36 -> 24.94Hurt
Use HIS-based extensive-form subgame backups rather than IQLPBVI under HIS · grid3x3(3)best value: 28.16 -> 28.16No clear effect
Use HIS-based backups instead of standard global PBVI methodsPBVI under HIS · multi-player benchmarksscalability to player countHelped
Use HIS-based backups instead of A2C and IQLPBVI under HIS · tested benchmarks other than mabc(4) and grid3x3(3)best valueHelped

Surprising findings

Limitations

Experimental setup

Datasets: masplan.org Dec-POMDP benchmarks (mabc, recycling, grid3x3, boxpushing, mars, tiger) and their multi-player variants

Benchmarks: mabc recycling grid3x3 boxpushing mars tiger

Metrics: time per backup (seconds) best value at horizon 30 anytime value

Baselines: PBVI^enum PBVI^milp A2C IQL

Builds on: point-based value iteration occupancy-state MDP reformulation of Dec-POMDPs one-sided partially observable stochastic games FB-HSVI

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