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Optimal Makespan in a Minute Timespan! A Scalable Multi-Robot Goal Assignment Algorithm for Minimizing Mission Time

AAAI 2024 · Learning theory and algorithms › Combinatorial and search optimization · approach: Unsupervised neural combinatorial optimization · 3 citations (OpenAlex)

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Proposes OM, a centralized algorithm that finds an optimal-makespan robot-goal assignment by lazily computing obstacle-free path costs only for necessary pairs, using forward resumable A* within a bipartite threshold-matching framework.

Problem

Multi-robot goal assignment minimizing makespan (largest movement cost) in obstacle-laden 2D and 3D workspaces, where computing actual path costs for all robot-goal pairs is computationally expensive and limits scalability.

Approach

Initialize robot-goal costs with Euclidean admissible heuristics and compute true obstacle-free A-costs on demand via Forward Resumable A*, only for pairs needed to guarantee optimality of the bottleneck assignment, adapting the bipartite dual method for linear bottleneck assignment.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Compute A-costs on demand using admissible heuristic costs rather than precomputing every robot-goal pathOM · Random 2D workspacesRuntime (s): 4.71±1.38 vs 44.08±1.94; 4.71±1.38 vs 225.30±97.00Helped
Replace TSWAP Bottleneck Assignment with OM for initial goal assignmentTSWAP · Warehouse, 123×321, R=400Total Runtime (s): 720.78±466.72 -> 17.23±5.82Helped
Replace TSWAP Bottleneck Assignment with OM for initial goal assignmentTSWAP · Warehouse, 123×321, R=400Makespan: 39.70±8.89 -> 39.32±8.52No clear effect
Use OM instead of Base-2 for goal assignmentTSWAP · Mansion, 270×133, R=400Total Runtime (s): 559.83±216.86 -> 25.92±6.81Helped
Use OM instead of Base-2 for goal assignmentTSWAP · Den, 257×256, R=400Total Runtime (s): 750.50±441.02 -> 25.67±6.94Helped

Surprising findings

Limitations

Experimental setup

Datasets: randomly generated 2D grid workspaces Moving AI benchmark 2D maps (warehouse, mansion, den, sydney, shanghai) Warframe 3D workspace

Benchmarks: randomly generated 2D workspaces Sturtevant 2D benchmark maps Warframe 3D workspace

Metrics: runtime NumExp (number of A-cost computations) NumNodeExp (%) speedup makespan

Baselines: Base-1 (Dijkstra-based full cost computation with dual method) Base-2 (TSWAP bottleneck assignment) CBM

Builds on: Reverse Resumable A* Turpin et al. goal assignment TSWAP Conflict-Based Min-Cost-Flow

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