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Lifelong Path Planning with Kinematic Constraints for Multi-Agent Pickup and Delivery

AAAI 2019 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Learning-guided MAPF search · 95 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace discrete space-time A* planning and post-processing with SIPPwRT's direct continuous, kinematic path planning in TPTP-SIPPwRT · Small warehouse, v_task=0.50–1.00service time: 1,026.23 -> 944.03; 675.65 -> 601.69; 505.81 -> 435.26Helped
Replace discrete space-time A* planning and post-processing with SIPPwRT's direct continuous, kinematic path planning in TPTP-SIPPwRT · Small warehouse, v_task=0.50–1.00throughput: 0.373 -> 0.397; 0.508 -> 0.552; 0.609 -> 0.689Helped
Plan continuous movements directly instead of post-processing discrete pathsTP-SIPPwRT versus TP-A* and CENTRAL · Small warehouse, 30 agents and 1,000 tasksplanning and post-processing time: 0.90; 0.92; 0.83; 264.66; 254.36; 269.91Helped
Increase task velocityTP-SIPPwRT · Small warehouse, 30 agentsservice time: 944.03 -> 601.69 -> 435.26Helped
Increase number of agentsTP-SIPPwRT · Small warehouse, task frequencies 1–10throughputHelped
Increase task frequencyTP-SIPPwRT · Small warehouse, 10–50 agentsservice timeHurt
Increase task velocityTP-SIPPwRT · Large warehouse, 250 agentsservice time: 267.07; 147.90; 132.45Mixed

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