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Bidirectional Temporal Plan Graph: Enabling Switchable Passing Orders for More Efficient Multi-Agent Path Finding Plan Execution

AAAI 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Learning-guided MAPF search · 7 citations (OpenAlex)

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Introduces Bidirectional Temporal Plan Graphs (BTPG) that let agents switch passing orders at conflict locations during MAPF plan execution, with two anytime construction algorithms (BTPG-naïve and BTPG-optimized) that reduce unnecessary waiting by 8-20%.

Problem

MAPF plans assume agents reach locations at exact timesteps; under execution delays, TPG-based execution enforces fixed passing orders that cause unnecessary waiting and longer execution times.

Approach

Extends TPG with bidirectional pairs of type-2 edges so that, at execution, the first agent to arrive at a conflict location determines the passing order ("first-come-first-served"), and provides cycle-based validity conditions and DFS-based algorithms to add such pairs to a TPG built from a standard MAPF plan.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Allow switching passing orders with BTPG execution instead of following a fixed TPG orderMAPF plan execution · MAPF simulations across six benchmark mapsunnecessary-wait reduction: 8-20%Helped
Use BTPG-optimized instead of BTPG-naïveBTPG construction · All six benchmark mapsexecution-time improvement over TPGHelped

Surprising findings

Limitations

Experimental setup

Datasets: MAPF benchmark maps (den520d, warehouse, Paris, random, empty, Berlin)

Benchmarks: MAPF benchmark maps den520d, warehouse, Paris, random, empty, Berlin

Metrics: mean execution timesteps improvement over TPG relative to Ideal number of bidirectional pairs found BTPG runtime

Baselines: TPG execution policy BTPG-naïve

Builds on: Temporal Plan Graph MAPF with Delay Probability CBSH2-RTC

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