Research map / Reinforcement learning / Visual and representation RL
Deep Q-learning From Demonstrations
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add demonstration pretraining and retain demonstration data during replay | PDD DQN · 42 Atari games, first million steps | game score: 41 of 42 games | Helped |
| Use DQfD instead of PDD DQN | Atari games · 42 Atari games | steps until PDD DQN catches up: 83 million steps | Helped |
| Combine demonstration learning with reinforcement learning rather than imitation alone | pure imitation learning · 42 Atari games | mean game score: 39 of 42 games | Helped |
| Use DQfD with human demonstrations | Atari agents · 42 Atari games | game score versus best demonstration: 14 of 42 games | Helped |
| Use DQfD with human demonstrations | Atari agents · 42 Atari games | game score versus prior best deep RL: 11 of 42 games | Helped |
| Add supervised large-margin classification loss during pretraining (ablation) | DQfD · Montezuma's Revenge and Q-Bert | online reward | Helped |
| Add n-step TD loss during pretraining (ablation) | DQfD · Montezuma's Revenge and Q-Bert | online reward | Helped |
| Replace the large-margin supervised loss with cross-entropy loss (ablation) | DQfD (ADET variant) · Montezuma's Revenge and Q-Bert | online reward | Hurt |
| Use replay-buffer initialization with demonstrations but no DQfD pretraining and supervised loss (ablation) | DQfD (RBS variant) · Montezuma's Revenge and Q-Bert | online reward | Hurt |
| Use mixed demonstration and agent replay without DQfD pretraining and supervised loss (ablation) | DQfD (HER variant) · Montezuma's Revenge and Q-Bert | online reward | Hurt |
Closest papers by meaning
- Deep Reinforcement Learning with Double Q-Learning (AAAI 2016 · similarity 0.88)
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- Learning from Suboptimal Data in Continuous Control via Auto-Regressive Soft Q-Network (ICML 2025 · similarity 0.87)
- Simplifying Deep Temporal Difference Learning (ICLR 2025 · similarity 0.87)
- Deep Double Q-learning (NeurIPS 2026 · similarity 0.87)
- Adaptive $Q$-Network: On-the-fly Target Selection for Deep Reinforcement Learning (ICLR 2025 · similarity 0.86)
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