atlas

Research map / Reinforcement learning / Policy gradient and actor-critic

Deep Double Q-learning

NeurIPS 2026 · Reinforcement learning › Policy gradient and actor-critic · approach: Regularized scalable deep value learning · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Adapts Double Q-learning to deep RL by training two Q-functions with reciprocal bootstrapping and dataset partitioning, yielding DDQL, which outperforms Double DQN on Atari-57 while reducing overestimation.

Problem

Double DQN only partially decouples action selection and evaluation (single trained Q-network plus target network), so overestimation persists in deep value-based RL.

Approach

Explicitly train two Q-functions (shared-trunk two-head DDQL, or separate-network DN-DDQL) that bootstrap off each other via target networks, sampling distinct minibatches per Q-function, combined with lower replay ratio (1/8), longer target update intervals, identical initialization, and simultaneous updates for stability.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Atari 2600 (Arcade Learning Environment) Atari-57 Ablation-11 subset

Benchmarks: Atari-57 Ablation-11

Metrics: interquartile mean of human-normalized score per-game AUC improvement in HNS overestimation (Q-hat minus discounted return)

Baselines: Double DQN DQN DN-DDQL

Builds on: Double Q-learning Double DQN DQN PFRL

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy