Research map / Reinforcement learning / Policy gradient and actor-critic
Deep Double Q-learning
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Adapts Double Q-learning to deep RL by training two Q-functions with reciprocal bootstrapping and dataset partitioning, yielding DDQL, which outperforms Double DQN on Atari-57 while reducing overestimation.
Problem
Double DQN only partially decouples action selection and evaluation (single trained Q-network plus target network), so overestimation persists in deep value-based RL.
Approach
Explicitly train two Q-functions (shared-trunk two-head DDQL, or separate-network DN-DDQL) that bootstrap off each other via target networks, sampling distinct minibatches per Q-function, combined with lower replay ratio (1/8), longer target update intervals, identical initialization, and simultaneous updates for stability.
Key results
- DDQL improves IQM of human-normalized score by 31% over Double DQN across 57 Atari games and outperforms Double DQN on 47 of 57 games.
- DDQL reduces overestimation relative to Double DQN in 42 of 57 environments.
- DN-DDQL, with separate networks, underestimates and performs 23% better than Double DQN in IQM, slightly worse than DDQL.
Surprising findings
- Separate-network DN-DDQL drives overestimation to underestimation, yet performs slightly worse than the shared-trunk DDQL.
- Doubling the replay ratio harms DDQL, and a lower replay ratio does not benefit Double DQN, indicating DDQL's gains are not just from fewer updates.
Limitations
- Overestimation reduction does not uniformly translate into performance gains; DN-DDQL underestimates and performs worse.
- Evaluated only on Atari 2600 games with a DQN-style setup and PFRL implementation.
Experimental setup
Datasets: Atari 2600 (Arcade Learning Environment) Atari-57 Ablation-11 subset
Benchmarks: Atari-57 Ablation-11
Metrics: interquartile mean of human-normalized score per-game AUC improvement in HNS overestimation (Q-hat minus discounted return)
Baselines: Double DQN DQN DN-DDQL
Builds on: Double Q-learning Double DQN DQN PFRL
Closest papers by meaning
- Deep Reinforcement Learning with Double Q-Learning (AAAI 2016 · similarity 0.93)
- ADDQ: Adaptive distributional double Q-learning (ICML 2025 · similarity 0.89)
- Adaptive $Q$-Network: On-the-fly Target Selection for Deep Reinforcement Learning (ICLR 2025 · similarity 0.87)
- Simplifying Deep Temporal Difference Learning (ICLR 2025 · similarity 0.86)
- Confounding Robust Deep Reinforcement Learning: A Causal Approach (NeurIPS 2025 · similarity 0.86)
- Long-Horizon Q-Learning: Accurate Value Learning via n-Step Inequalities (NeurIPS 2026 · similarity 0.85)
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