Research map / Reinforcement learning / Policy gradient and actor-critic
Deep Reinforcement Learning with Double Q-Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace the DQN max target with online-network action selection and target-network action evaluation | DQN on Atari · Atari 49 games, no-op starts, 5 minutes | median normalized score: ~93.5% -> 114.7% | Helped |
| Replace the DQN max target with online-network action selection and target-network action evaluation | DQN on Atari · Atari 49 games, no-op starts, 5 minutes | mean normalized score: 241.1% -> 330.3% | Helped |
| Replace the DQN max target with online-network action selection and target-network action evaluation | DQN on Atari · Atari 49 games, human starts, 30 minutes | median normalized score: ~47.5% -> ~88.4% | Helped |
| Replace the DQN max target with online-network action selection and target-network action evaluation | DQN on Atari · Atari 49 games, human starts, 30 minutes | mean normalized score: 122.0% -> 273.1% | Helped |
| Tune target-copy interval, exploration rates, and shared output-layer bias (ablation) | Double DQN · Atari 49 games, human starts, 30 minutes | median normalized score: ~88.4% -> 116.7% | Helped |
| Tune target-copy interval, exploration rates, and shared output-layer bias (ablation) | Double DQN · Atari 49 games, human starts, 30 minutes | mean normalized score: 273.1% -> 475.2% | Helped |
| Use a 30,000-frame rather than 10,000-frame target-network copy interval (ablation) | Double DQN (tuned) · Atari, human starts | performance | Helped |
| Reduce learning exploration from epsilon=0.1 to epsilon=0.01 (ablation) | Double DQN (tuned) · Atari, human starts | performance | Mixed |
| Reduce evaluation exploration to epsilon=0.001 (ablation) | Double DQN (tuned) · Atari, human starts | performance | Helped |
| Use a single shared bias for all action values in the top layer (ablation) | Double DQN (tuned) · Atari, human starts | performance | Helped |
Closest papers by meaning
- Deep Double Q-learning (NeurIPS 2026 · similarity 0.93)
- Convergent and Efficient Deep Q Learning Algorithm (ICLR 2022 · similarity 0.91)
- Confounding Robust Deep Reinforcement Learning: A Causal Approach (NeurIPS 2025 · similarity 0.90)
- ADDQ: Adaptive distributional double Q-learning (ICML 2025 · similarity 0.89)
- Adaptive $Q$-Network: On-the-fly Target Selection for Deep Reinforcement Learning (ICLR 2025 · similarity 0.88)
- Simplifying Deep Temporal Difference Learning (ICLR 2025 · similarity 0.87)
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