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Research map / Reinforcement learning / Policy gradient and actor-critic

Deep Reinforcement Learning with Double Q-Learning

AAAI 2016 · Reinforcement learning › Policy gradient and actor-critic · approach: Regularized scalable deep value learning · 6,323 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace the DQN max target with online-network action selection and target-network action evaluationDQN on Atari · Atari 49 games, no-op starts, 5 minutesmedian normalized score: ~93.5% -> 114.7%Helped
Replace the DQN max target with online-network action selection and target-network action evaluationDQN on Atari · Atari 49 games, no-op starts, 5 minutesmean normalized score: 241.1% -> 330.3%Helped
Replace the DQN max target with online-network action selection and target-network action evaluationDQN on Atari · Atari 49 games, human starts, 30 minutesmedian normalized score: ~47.5% -> ~88.4%Helped
Replace the DQN max target with online-network action selection and target-network action evaluationDQN on Atari · Atari 49 games, human starts, 30 minutesmean normalized score: 122.0% -> 273.1%Helped
Tune target-copy interval, exploration rates, and shared output-layer bias (ablation)Double DQN · Atari 49 games, human starts, 30 minutesmedian normalized score: ~88.4% -> 116.7%Helped
Tune target-copy interval, exploration rates, and shared output-layer bias (ablation)Double DQN · Atari 49 games, human starts, 30 minutesmean normalized score: 273.1% -> 475.2%Helped
Use a 30,000-frame rather than 10,000-frame target-network copy interval (ablation)Double DQN (tuned) · Atari, human startsperformanceHelped
Reduce learning exploration from epsilon=0.1 to epsilon=0.01 (ablation)Double DQN (tuned) · Atari, human startsperformanceMixed
Reduce evaluation exploration to epsilon=0.001 (ablation)Double DQN (tuned) · Atari, human startsperformanceHelped
Use a single shared bias for all action values in the top layer (ablation)Double DQN (tuned) · Atari, human startsperformanceHelped

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