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Confounding Robust Deep Reinforcement Learning: A Causal Approach

NeurIPS 2025 · Reinforcement learning › Policy gradient and actor-critic · approach: Regularized scalable deep value learning · 0 citations (OpenAlex)

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Proposes Causal-DQN, a DQN variant that learns lower-bound Q-values from confounded demonstrator data via a causal Bellman optimality equation, and evaluates it on 12 confounded Atari games.

Problem

Off-policy deep RL from offline demonstrations fails when unobserved confounders violate the no-unmeasured-confounder assumption, making the effect of policies non-identifiable from observed data.

Approach

Extends the Bellman optimality equation with a causal lower bound on Q-values computed from observational transition and reward estimates, using worst-case next-state values when the observed action differs from the evaluated action, and trains a DQN on this bound.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace the standard DQN update with the causal lower-bound updateNature DQN on confounded Atari games · 12 confounded Atari gamesNormalized Mean: 0.13 -> 1.04Helped
Replace the standard DQN update with the causal lower-bound updateNature DQN on confounded Atari games · 12 confounded Atari gamesNormalized IQM: 0.13 -> 1.02Helped
Use an LSTM-based DQN instead of CNN-based DQNDQN trained with confounded demonstrator data · PongAverage evaluation return: -20.8 -> -20.4No clear effect
Train directly under masked observations instead of using confounded demonstrationsDQN on masked Pong · PongAverage evaluation returnNo clear effect
Use sebulba rather than diamond as the demonstrator for Causal-DQNCausal-DQN · 12 confounded Atari gamesNormalized Mean: 0.53 -> 0.55Mixed
Train Interv. DQN for longer than 1M environment stepsInterv. DQN on confounded Atari games · Confounded Atari gamesEvaluation performance: 3M stepsHelped

Surprising findings

Limitations

Experimental setup

Datasets: Atari (Gymnasium) confounded games with demonstrator trajectories

Benchmarks: 12 confounded Atari games (Amidar, Asterix, Boxing, Breakout, ChopperCommand, Gopher, KungFuMaster, MsPacman, Pong, Qber

Metrics: average evaluation return normalized mean normalized median normalized IQM

Baselines: Interv. DQN Conf. DQN Conf. LSTM-DQN Random

Builds on: DQN Double DQN Zhang & Bareinboim partial identification of policy values Manski bounds

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