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Simplifying Deep Temporal Difference Learning

ICLR 2025 · Reinforcement learning › Policy gradient and actor-critic · approach: Regularized scalable deep value learning · 1 citations (OpenAlex)

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Proves that LayerNorm plus l2 regularisation yields provably convergent TD without target networks or replay buffers, and uses this to build PQN, a parallelised online deep Q-learning method evaluated on Atari, Craftax, Smax, Overcooked and Hanabi.

Problem

Deep TD and Q-learning are unstable under off-policy data and nonlinear function approximation, and standard fixes (target networks, large replay buffers) hurt sample efficiency and memory, especially in pure-GPU vectorised RL where off-policy Q-learning lacks a baseline.

Approach

A Jacobian-based TD stability criterion shows LayerNorm bounds the off-policy and nonlinear terms of the TD Jacobian; adding l2 regularisation on the final layer makes the criterion hold for large width, enabling target-network-free, buffer-free Q-learning. PQN applies this with vectorised environments that supply online, parallel samples, using lambda-returns and minibatch epochs.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use PQN instead of the traditional DQN pipelineAtari · Ataritraining speed: 50xHelped
use PQN instead of the replay-buffer baselineSmax · Smaxtraining speed: 6xHelped
use PQN instead of the replay-buffer baselineCraftax · Craftaxtraining speed: 6xHelped
use PQN instead of the R2D2 multi-threaded implementationHanabi · Hanabitraining speed: 4xHelped
use PQN RNN instead of PPO-RNNCraftax · Craftaxscore: 15.3% -> 16%Helped
add LayerNorm (ablation)PQN · Atari-10performanceHelped
apply BatchNorm through the network (ablation)PQN · Atari-10performanceHurt
add the additional tricks from CrossQ (ablation)PQN · Atari-10performanceHurt
batch-normalise the input before the first hidden layer (ablation)PQN RNN · CraftaxperformanceHelped
use BatchNorm only on the input to the first layer (ablation)PQN RNN · CraftaxperformanceHelped
use λ=0.65 instead of λ=0 (ablation)PQN · Atari-10performanceHelped
add a standard-sized replay buffer of 1M experiences (ablation)PQN · Craftaxtraining time: ∼6x longerHurt

Surprising findings

Limitations

Experimental setup

Datasets: Atari (ALE) 57 games Craftax Smax (SMACv2) Overcooked Hanabi Baird's counterexample MinAtar Classic Control

Benchmarks: Baird's counterexample Atari-10 Atari-57 Craftax Smax Overcooked Hanabi

Metrics: median human-normalised score IQM score win rate wall-clock time memory saved

Baselines: PPO Rainbow DQN Double DQN Prioritised DDQN Ape-X R2D2 PPO-RNN QMix MAPPO VDN CrossQ

Builds on: DQN Q-learning Retrace VDN CrossQ

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