Research map / Learning theory and algorithms / Submodular and game algorithms
Team-Maxmin Equilibrium: Efficiency Bounds and Algorithms
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Coordinate team actions rather than require independent execution | Team-maxmin equilibrium · General n-player games | Price of Uncorrelation: m^{n-2} | Helped |
| Use the correlated strategy's first-player marginal and uniform strategies over other players' supported actions | Reconstruction from correlated strategies · General n-player games | utility guarantee: at least \frac{v}{m^{n-2}} | Helped |
| Initialize IteratedLP with uniform strategies for every team member (ablation) | IteratedLP · General n-player games | worst-case approximation factor: \frac{1}{m^{n-1}} to \frac{1}{m^{n-2}} | Helped |
| Initialize IteratedLP with pure strategies (ablation) | IteratedLP · General n-player games | worst-case approximation factor: 0 | Hurt |
| Use global optimization with BARON | Team-maxmin equilibrium computation · RandomGames | lower bound / upper bound: larger than 0.7 | Helped |
| Increase the number of actions per player | Team-maxmin approximation algorithms · RandomGames | approximation quality | Mixed |
| Increase the number of players | Reconstruction from correlated strategies · RandomGames | ratio to BARON lower bound: larger than 0.6; with n=3, larger than 0.8 | Hurt |
| Use more random restarts (ablation) | IteratedLP · RandomGames | solution quality | Mixed |
| Replace BARON with IteratedLP | Team-maxmin equilibrium computation · RandomGames | approximation quality | Hurt |
| Use support enumeration with ε<1 (ablation) | Support enumeration · RandomGames | termination / scalability: m≤20 with n=3; m=5 with n∈{4,5} | Hurt |
Closest papers by meaning
- Computing Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form Games (AAAI 2020 · similarity 0.92)
- The Complexity of Symmetric Equilibria in Min-Max Optimization and Team Zero-Sum Games (NeurIPS 2025 · similarity 0.89)
- Team-Fictitious Play for Reaching Team-Nash Equilibrium in Multi-team Games (NeurIPS 2024 · similarity 0.89)
- Zero-Sum Games between Mean-Field Teams: Reachability-Based Analysis under Mean-Field Sharing (AAAI 2024 · similarity 0.87)
- Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem (NeurIPS 2024 · similarity 0.87)
- The Complexity of Two-Team Polymatrix Games with Independent Adversaries (ICLR 2025 · similarity 0.87)
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