Research map / Learning theory and algorithms / Submodular and game algorithms
Computing Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace Z-step precision increase with +1 power increase in the iterative algorithm (ablation) | IARAMDT · 4K5 Kuhn poker, eps=1e-3 | runtime: 481s -> 1303s | Hurt |
| add asynchronous precision method (AMDT instead of MDT) (ablation) | IARAMDT · 4K5 Kuhn poker, eps=1e-3 | runtime: 4442s -> 481s | Helped |
| add asynchronous precision method (AMDT instead of MDT) (ablation) | IARAMDT · 4K5 Kuhn poker, eps=1e-4 | runtime: >3h -> 7047s | Helped |
| use +1 power increase instead of Z increase (ablation) | IARAMDT · 4K5 Kuhn poker, eps=1e-2 | runtime: 44s -> 274s | Hurt |
| add associated constraint method (ARAMDT instead of RAMDT) (ablation) | IARAMDT · Kuhn poker, Table 1 | runtime | Helped |
| solve with IARAMDT instead of BARON global solver | TME computation · Kuhn poker, Table 1 | runtime | Helped |
| use TMSP from a CTME instead of directly computed TME | team strategy · 3K4 to 3K7 Kuhn poker | gap to TME value: 88%, 94%, 95%, 92% | Hurt |
Closest papers by meaning
- Converging to Team-Maxmin Equilibria in Zero-Sum Multiplayer Games (ICML 2020 · similarity 0.96)
- The Complexity of Symmetric Equilibria in Min-Max Optimization and Team Zero-Sum Games (NeurIPS 2025 · similarity 0.89)
- Securing Equal Share: A Principled Approach for Learning Multiplayer Symmetric Games (ICML 2025 · similarity 0.89)
- Team-Fictitious Play for Reaching Team-Nash Equilibrium in Multi-team Games (NeurIPS 2024 · similarity 0.88)
- The Complexity of Two-Team Polymatrix Games with Independent Adversaries (ICLR 2025 · similarity 0.88)
- Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem (NeurIPS 2024 · similarity 0.87)
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