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Computing Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form Games

AAAI 2020 · Learning theory and algorithms › Submodular and game algorithms · approach: Correlated equilibria in sequential games · 12 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace Z-step precision increase with +1 power increase in the iterative algorithm (ablation)IARAMDT · 4K5 Kuhn poker, eps=1e-3runtime: 481s -> 1303sHurt
add asynchronous precision method (AMDT instead of MDT) (ablation)IARAMDT · 4K5 Kuhn poker, eps=1e-3runtime: 4442s -> 481sHelped
add asynchronous precision method (AMDT instead of MDT) (ablation)IARAMDT · 4K5 Kuhn poker, eps=1e-4runtime: >3h -> 7047sHelped
use +1 power increase instead of Z increase (ablation)IARAMDT · 4K5 Kuhn poker, eps=1e-2runtime: 44s -> 274sHurt
add associated constraint method (ARAMDT instead of RAMDT) (ablation)IARAMDT · Kuhn poker, Table 1runtimeHelped
solve with IARAMDT instead of BARON global solverTME computation · Kuhn poker, Table 1runtimeHelped
use TMSP from a CTME instead of directly computed TMEteam strategy · 3K4 to 3K7 Kuhn pokergap to TME value: 88%, 94%, 95%, 92%Hurt

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