NeurIPS 2026 accepted papers on 3D vision
246 of the 6,080 papers accepted at NeurIPS 2026 (4.0%) are on 3D vision, compared with 4.6% at NeurIPS 2025. They fall into 6 topics.
See NeurIPS 2026 in the interactive map
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Topics and papers
3D generation · 85 papers
- 3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code
- AdaOcc: Adaptive 3D Occupancy Prediction for Embodied Tasks
- At FullTilt: Real-Time Open-Set 3D Macromolecule Detection Directly from Tilted 2D Projections
- CAIRN: Cross-Room 3D Scene Understanding with Topology-Aware Large Multimodal Models
- Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text
- DecompDreamer: A Composition-Aware Curriculum for Structured 3D Asset Generation
- DrawingsDreamer: A Unified Multi-View Engineering Drawings Generation Model
- Effective Multi-sensor Conditioning for Street-view Novel-view Synthesis
- Enhancing Novel View Synthesis via Geometry Grounded Set Diffusion
- FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation
- GenRec: Knowing Where to Reconstruct and Where to Generate
- GeoWind2Plan: Mission-Time 3D Urban Wind Prediction for Energy-Efficient UAV Planning
and 73 more in the interactive map.
Gaussian splatting · 54 papers
- 3D Point Splatting for mmWave Radar Novel View Synthesis
- 3D Skew Normal Splatting
- AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting
- BEAST3D: animal behavioral analysis and neural encoding from multi-view video via Gaussian splatting
- Coarse-to-Real: Generative Rendering for Populated Dynamic Scenes
- CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting
- DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions
- FRUC: Feedforward Dynamic Scene Reconstruction from Uncalibrated Collaborative Driving Views
- Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors
- GLUT: 3D Gaussian Lookup Table for Continuous Color Transformation
- MACRO: Training-free Multi-plane Attention for Closeup Render Optimization
- One World, Dual Timeline: Decoupled Spatio-Temporal Gaussian Scene Graph for 4D Cooperative Driving Reconstruction
and 42 more in the interactive map.
Depth and stereo · 42 papers
- BA-T: An Iterative Transformer for Two-View Bundle Adjustment
- Beyond Row Alignment: Virtual-Camera-Aware Online Stereo Rectification
- Change-Robust Online Topological Memory for Long-Term Relocalization and Semantic Navigation
- CLoSeR: Closing the Loop for Long-Context Streaming Reconstruction
- CM-EVS: Sparse Panoramic RGB-D-Pose Data for Complete Scene Coverage
- DarkVGGT: Seeing Through Darkness Using Thermal Geometry without Daylight Tax
- Depth2Pose: A Pose-Based Benchmark for Monocular Depth Estimation without Ground-Truth Depth
- DepthMaster: Unified Monocular Depth Estimation for Perspective and Panoramic Images
- DPPE: Rethinking Camera-Based Positional Encoding for Scaling Multi-View Transformers
- Déjà View: Looping Transformers for Multi-View 3D Reconstruction
- H-Flow: Self-supervised Human Scene Flow via Physics-inspired Joint Multi-modal Learning
- Less Decoder is More Encoder: Geometric Representation Learning from Novel View Synthesis
and 30 more in the interactive map.
Face and shape · 31 papers
- BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization
- DiffeoMorph: Learning to Morph 3D Shapes Using Differentiable Agent-Based Simulations
- DinoComplete: 3D Shape Completion with Distilled Semantic Priors and State Space Models
- DressWild: Feed-Forward Pose-Agnostic Garment Sewing Pattern Generation from In-the-Wild Images
- FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head
- Flow-Corrected Shape Optimization: Taming Manifold Drift in High-Dimensional 3D Models
- M-plicits: Neural Implicit Surfaces via Nested Multiscale Residuals
- Mesh BDF: Barycentric Dominance Field for 3D Native Mesh Generation
- Pygmalion Effect in Vision: Image-to-Clay Translation for Reflective Geometry Reconstruction
- Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation
- S2MDF: A Plug-And-Play Layer for Intersection-Free Multi-Object Signed Distance Fields
- SAM 3D Animal: Promptable Animal 3D Reconstruction from Images in the Wild
and 19 more in the interactive map.
Human pose estimation · 27 papers
- Articulation in Prime: Primitive-Based Articulated Object Understanding from a Single Casual Video
- COMPOSE: Hypergraph Cover Optimization for Multi-view 3D Human Pose Estimation
- ComPose: When to Trust Hands for Object Pose Tracking
- Emergence of a Shared Canonical Object Frame from In-the-Wild Videos
- FactorizedHMR: A Hybrid Framework for Video Human Mesh Recovery
- GenCOPE: Syn2Real Generalized Category-Level Object Pose Estimation for Robotic Picking
- HOPE: Hand-Object Pressure Estimation from Monocular Videos
- Neural-Behavioral Representation of Natural Whole-body Movement in Monkeys
- PDF-HR: Pose Distance Fields for Humanoid Robots
- ProxyPose: 6-DoF Pose Tracking via Video-to-Video Translation
- SimpliHuMoN: Simplifying Human Motion Prediction
- UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video
and 15 more in the interactive map.
NeRF and radiance fields · 7 papers
- CD-RCM: Generalizable Continuous-Depth Novel View Synthesis for Reflectance Confocal Microscopy
- Resolving Representation Ambiguity in Feedforward Novel View Synthesis Transformer via Semantic-Spatial Decoupling
- NeRFix: fixing subtle mistakes in the quadrature of the NeRF volumetric integral
- RASS: Risk-Audited Budget Selection for Compact NeRF Benchmark Subsets
- SCION: Scene Composition via Instanced Neural Primitives
- Spik-NeRF v2: Pushing the Limit of Spiking Neural Radiance Fields with $ \pm $I-LIF
- TTB: Test-time MLP Baking for Efficient Rendering of Decoder-only View Synthesis Models
