NeurIPS 2025 accepted papers on 3D vision
265 of the 5,812 papers accepted at NeurIPS 2025 (4.6%) are on 3D vision, compared with 4.8% at NeurIPS 2024. They fall into 6 topics.
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Topics and papers
3D generation · 93 papers
- Learning from Videos for 3D World: Enhancing MLLMs with 3D Vision Geometry Priors (14 citations)
- From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D (12 citations)
- EgoExOR: An Ego-Exo-Centric Operating Room Dataset for Surgical Activity Understanding (6 citations)
- PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers (6 citations)
- SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent (5 citations)
- X-Scene: Large-Scale Driving Scene Generation with High Fidelity and Flexible Controllability (5 citations)
- InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts (4 citations)
- MindJourney: Test-Time Scaling with World Models for Spatial Reasoning (4 citations)
- PhysX-3D: Physical-Grounded 3D Asset Generation (4 citations)
- Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos (4 citations)
- 4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time (3 citations)
- Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning (3 citations)
and 81 more in the interactive map.
Gaussian splatting · 75 papers
- Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos (6 citations)
- FlexWorld: Progressively Expanding 3D Scenes for Flexible-View Exploration (6 citations)
- Optimized Minimal 3D Gaussian Splatting (5 citations)
- Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS (4 citations)
- LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS (4 citations)
- ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS (4 citations)
- DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos (3 citations)
- Flux4D: Flow-based Unsupervised 4D Reconstruction (3 citations)
- HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis (3 citations)
- Instant4D: 4D Gaussian Splatting in Minutes (3 citations)
- NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods (3 citations)
- AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussians (2 citations)
and 63 more in the interactive map.
Depth and stereo · 39 papers
- MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details (27 citations)
- Cameras as Relative Positional Encoding (10 citations)
- VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold (8 citations)
- TAPIP3D: Tracking Any Point in Persistent 3D Geometry (6 citations)
- UFM: A Simple Path towards Unified Dense Correspondence with Flow (6 citations)
- DualFocus: Depth from Focus with Spatio-Focal Dual Variational Constraints (2 citations)
- Event-Driven Dynamic Scene Depth Completion (2 citations)
- UltraLED: Learning to See Everything in Ultra-High Dynamic Range Scenes (2 citations)
- Are Pixel-Wise Metrics Reliable for Computerized Tomography Reconstruction? (1 citation)
- EAG3R: Event-Augmented 3D Geometry Estimation for Dynamic and Extreme-Lighting Scenes (1 citation)
- Evaluating Robustness of Monocular Depth Estimation with Procedural Scene Perturbations (1 citation)
- GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction (1 citation)
and 27 more in the interactive map.
Face and shape · 30 papers
- PolyPose: Deformable 2D/3D Registration via Polyrigid Transformations (3 citations)
- VASA-3D: Lifelike Audio-Driven Gaussian Head Avatars from a Single Image (2 citations)
- BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading (1 citation)
- FLOWING: Implicit Neural Flows for Structure-Preserving Morphing (1 citation)
- GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data (1 citation)
- Grids Often Outperform Implicit Neural Representation at Compressing Dense Signals (1 citation)
- RaySt3R: Predicting Novel Depth Maps for Zero-Shot Object Completion (1 citation)
- Template-Guided 3D Molecular Pose Generation via Flow Matching and Differentiable Optimization (1 citation)
- Wukong's 72 Transformations: High-fidelity Textured 3D Morphing via Flow Models (1 citation)
- 3DID: Direct 3D Inverse Design for Aerodynamics with Physics-Aware Optimization
- AMBER: Adaptive Mesh Generation by Iterative Mesh Resolution Prediction
- ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction
and 18 more in the interactive map.
Human pose estimation · 19 papers
- BEDLAM2.0: Synthetic humans and cameras in motion (7 citations)
- Coarse-to-Fine 3D Part Assembly via Semantic Super-Parts and Symmetry-Aware Pose Estimation (1 citation)
- Orient Anything V2: Unifying Orientation and Rotation Understanding (1 citation)
- PyraMotion: Attentional Pyramid-Structured Motion Integration for Co-Speech 3D Gesture Synthesis (1 citation)
- Whole-Body Conditioned Egocentric Video Prediction (1 citation)
- 3D Equivariant Visuomotor Policy Learning via Spherical Projection
- 3D Human Pose Estimation with Muscles
- Cycle-Sync: Robust Global Camera Pose Estimation through Enhanced Cycle-Consistent Synchronization
- HO-Cap: A Capture System and Dataset for 3D Reconstruction and Pose Tracking of Hand-Object Interaction
- NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses
- PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space
- RAPTR: Radar-based 3D Pose Estimation using Transformer
and 7 more in the interactive map.
NeRF and radiance fields · 9 papers
- LinPrim: Linear Primitives for Differentiable Volumetric Rendering (2 citations)
- I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions (1 citation)
- Learning Neural Exposure Fields for View Synthesis (1 citation)
- ROGR: Relightable 3D Objects using Generative Relighting (1 citation)
- Abstract Rendering: Certified Rendering Under 3D Semantic Uncertainty
- Can NeRFs "See" without Cameras?
- KaRF: Weakly-Supervised Kolmogorov-Arnold Networks-based Radiance Fields for Local Color Editing
- OpenHype: Hyperbolic Embeddings for Hierarchical Open-Vocabulary Radiance Fields
- Optimize the Unseen - Fast NeRF Cleanup with Free Space Prior
