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VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents

ICLR 2025 · Multi-agent systems and games › LLM agents · approach: LLM multi-agent collaboration and safety · 1 citations (OpenAlex)

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Introduces VisualAgentBench, a five-environment benchmark for evaluating and behavior-cloning large multimodal models as visual agents, with a 4,482-trajectory training set built from program solvers, LMM bootstrapping, and human demos.

Problem

Existing benchmarks evaluate LMMs as agents only in single narrow environments or via offline evaluation, and provide little training data for improving open LMMs as visual agents.

Approach

A multi-domain interactive benchmark (embodied, GUI, visual design) with vision-centric observations and high-level action interfaces, paired with a hybrid trajectory curation pipeline (program-based solvers, LMM bootstrapping, human demonstrations) used for behavior cloning of open LMMs.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
remove the natural-language description of visual differences (ablation)CSS visual-design agent · CSSsuccess rate: 34.5 -> 24.2Hurt
remove the natural-language description of visual differences (ablation)CSS visual-design agent · CSSsuccess rate: 27.9 -> 1.9Hurt
remove the natural-language description of visual differences (ablation)CSS visual-design agent · CSSsuccess rate: 29.1 -> 2.4Hurt
remove the Thought step and output actions directly (ablation)gpt-4o agent · Minecraftsuccess rate: 55.2 -> 48.3Hurt
remove the Thought step and output actions directly (ablation)gpt-4o agent · Mobilesuccess rate: 30.4 -> 31.9Helped
remove the Thought step and output actions directly (ablation)gpt-4o agent · CSSsuccess rate: 34.5 -> 38.2Helped
remove the Thought step and output actions directly (ablation)claude-3.5-sonnet agent · Minecraftsuccess rate: 56.0 -> 55.2Hurt
remove the Thought step and output actions directly (ablation)claude-3.5-sonnet agent · Mobilesuccess rate: 29.0 -> 31.1Helped
remove the Thought step and output actions directly (ablation)claude-3.5-sonnet agent · CSSsuccess rate: 15.8 -> 17.6Helped
add object labels to the visual input (ablation)LMM agents in OmniGibson · OmniGibsonsuccess rateHelped
add Set-of-Marks visual annotations (ablation)CogVLM2 GUI agent · GUI tasksvisual grounding performanceHelped
train open LMMs on VisualAgentBench behavior-cloning trajectoriesopen LMM agents · VisualAgentBenchsuccess rateHelped

Surprising findings

Limitations

Experimental setup

Datasets: WebArena Behavior-1K (OmniGibson) JARVIS-1 tasks MineRL/Minecraft Android Virtual Device apps

Benchmarks: VAB-OmniGibson VAB-Minecraft VAB-Mobile VAB-WebArena-Lite VAB-CSS

Metrics: success rate

Baselines: gpt-4o-2024-05-13 gpt-4-vision-preview gpt-4-turbo-0409 claude-3.5-sonnet claude-3-opus gpt-4o-mini gemini-1.5-pro gemini-1.0-pro qwen-vl-max InternVL-2 GLM-4V LLaVA-NeXT

Builds on: ReAct Steve-1 JARVIS-1 WebArena Behavior-1K

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