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GAM-Agent: Game-Theoretic and Uncertainty-Aware Collaboration for Complex Visual Reasoning

NeurIPS 2025 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 0 citations (OpenAlex)

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Proposes GAM-Agent, a game-theoretic multi-agent debate framework in which base and critical VLM agents exchange structured claims, evidence and uncertainty estimates, and debate iteratively until consensus, improving accuracy on MMMU, MMBench, MVBench and V*Bench.

Problem

Multi-agent debate methods for vision-language models use simple averaging or voting and struggle on high-complexity visual reasoning tasks requiring multi-step reasoning and handling visual ambiguity.

Approach

Models the interaction between base perception agents and critical verifier agents as a non-zero-sum game, where uncertainty (token-level entropy and probability margin, or text-based semantic markers) controls agent weighting, claim-evidence parsing grounds claims in image regions, and multi-round debate is triggered and terminated by uncertainty and conflict thresholds.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use GAM-Agent instead of DebUncVLM backbones · MMMU, MMBench_V11_Test, MVBench_Testaccuracy: GAM-Agent achieves the highest reported accuracy for each base model on all three benchmarks; e.g. InternVL3-14B/MMBenchHelped
Use GAM-Agent instead of DebUncVLM backbones · V*Bench Overallaccuracy: DebUnc 65.87 -> GAM-Agent 66.51 (Qwen2.5VL-7B); DebUnc 77.87 -> GAM-Agent 78.32 (GPT-4o-0513)Helped
Remove iterative debate (ablation)GAM-Agent with InternVL3-14B · MMBench_TEST_V11accuracy: -4.28%Hurt
Remove claim-evidence grounding (P&M) (ablation)GAM-Agent with InternVL3-14B · MMBench_TEST_V11accuracy: -4.72%Hurt
Use a single agent without collaboration or debate (ablation)GAM-Agent with InternVL3-14B · MMBench_TEST_V11accuracyHurt
Remove uncertainty quantification and use uniform weights/simple heuristics (ablation)GAM-Agent with InternVL3-14B · MMBench_TEST_V11accuracyHurt
Replace dynamic agent weights with fixed weights (ablation)GAM-Agent with InternVL3-14B · MMBench_TEST_V11accuracyHurt
Increase maximum debate rounds from 0 to 3 (ablation)GAM-Agent with Qwen2.5VL-7B · MMBench_V11_Testaccuracy: 82.97% (0 rounds) -> 86.53% (3)Helped

Surprising findings

Limitations

Experimental setup

Datasets: MMMU MMBench_V11_Test MVBench_Test V*Bench

Benchmarks: MMMU MMBench_V11_Test MVBench_Test V*Bench

Metrics: accuracy debate rounds inference cost

Baselines: DMAD DMPL ChatEval MAD DebUnc SEAL

Builds on: multi-agent debate DebUnc ChatEval MAD

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