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ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting
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Proposes visual-temporal context prompting, where a VLM passes object segmentation masks and interaction types to ROCKET-1, a segmentation-conditioned Minecraft policy with SAM-2 tracking, and reports large gains on open-world interaction and long-horizon tasks.
Problem
Hierarchical embodied agents built on VLMs communicate with low-level policies via language, which cannot convey detailed spatial information about which object to interact with in open-world environments like Minecraft.
Approach
Replace language or future-image task specifications with object segmentation masks drawn on past observations plus interaction-type cues; a causal transformer policy (ROCKET-1) takes concatenated observation+mask channels, trained with mask dropout to encourage use of visual-temporal context, and training labels are produced automatically by backward trajectory relabeling with SAM-2.
Key results
- ROCKET-1 with Molmo reasoner reaches 0.82 overall success on the Minecraft Interaction Benchmark, versus 0.19 for STEVE-1 with human prompts and 0.09 for GROOT-1.
- With human prompts ROCKET-1 reaches 0.95 overall success.
- On long-horizon tasks ROCKET-1 reaches 0.70 on the obsidian task and 0.50 on pink wool, where all baselines fail.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use visual-temporal context prompts with ROCKET-1 instead of language, future-image, or latent-code communication | Hierarchical Minecraft agent · Long-horizon Minecraft tasks | success rate | Helped |
| Use ROCKET-1 with Molmo prompts instead of STEVE-1 | Minecraft Interaction Benchmark · Minecraft Interaction Benchmark | overall success rate: 0.19 -> 0.82 | Helped |
| Fuse interaction types in TransformerXL rather than in the visual backbone (ablation) | ROCKET-1 · Hunt | success rate: 0.72 -> 0.91 | Helped |
| Fuse interaction types in TransformerXL rather than in the visual backbone (ablation) | ROCKET-1 · Mine | success rate: 0.69 -> 0.78 | Helped |
| Add SAM-2 tracking when Molmo prompts are low-frequency (ablation) | ROCKET-1 with Molmo · Minecraft object interaction | success rate | Helped |
| Increase SAM-2 model size (ablation) | ROCKET-1 with Molmo · Minecraft object interaction | success rate | Mixed |
Surprising findings
- Fusing interaction type inside the visual backbone performed much worse (Hunt 0.72) than fusing in the transformer layer (Hunt 0.91).
Limitations
- Requires a high-level reasoner to supply prompts; baseline results used human prompts.
- Larger SAM-2 models reduce inference speed.
- Evaluated only in Minecraft.
Experimental setup
Datasets: OpenAI contractor data (VPT)
Benchmarks: Minecraft Interaction Benchmark long-horizon Minecraft tasks
Metrics: success rate FPS
Baselines: VPT-bc STEVE-1 GROOT-1 DEPS MineDreamer OmniJarvis
Builds on: VPT STEVE-1 SAM-2 TransformerXL hindsight relabeling
Closest papers by meaning
- VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments (CVPR 2026 · similarity 0.89)
- SpaceTools: Tool-Augmented Spatial Reasoning via Double Interactive RL (CVPR 2026 · similarity 0.88)
- Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds (ICLR 2024 · similarity 0.87)
- PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding (ICLR 2025 · similarity 0.87)
- OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents (NeurIPS 2024 · similarity 0.87)
- MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents (NeurIPS 2025 · similarity 0.87)
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