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ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting

CVPR 2025 · Vision-language and multimodal › Robot action and navigation · approach: Vision-language-action foundation models · 2 citations (OpenAlex)

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Proposes visual-temporal context prompting, where a VLM passes object segmentation masks and interaction types to ROCKET-1, a segmentation-conditioned Minecraft policy with SAM-2 tracking, and reports large gains on open-world interaction and long-horizon tasks.

Problem

Hierarchical embodied agents built on VLMs communicate with low-level policies via language, which cannot convey detailed spatial information about which object to interact with in open-world environments like Minecraft.

Approach

Replace language or future-image task specifications with object segmentation masks drawn on past observations plus interaction-type cues; a causal transformer policy (ROCKET-1) takes concatenated observation+mask channels, trained with mask dropout to encourage use of visual-temporal context, and training labels are produced automatically by backward trajectory relabeling with SAM-2.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use visual-temporal context prompts with ROCKET-1 instead of language, future-image, or latent-code communicationHierarchical Minecraft agent · Long-horizon Minecraft taskssuccess rateHelped
Use ROCKET-1 with Molmo prompts instead of STEVE-1Minecraft Interaction Benchmark · Minecraft Interaction Benchmarkoverall success rate: 0.19 -> 0.82Helped
Fuse interaction types in TransformerXL rather than in the visual backbone (ablation)ROCKET-1 · Huntsuccess rate: 0.72 -> 0.91Helped
Fuse interaction types in TransformerXL rather than in the visual backbone (ablation)ROCKET-1 · Minesuccess rate: 0.69 -> 0.78Helped
Add SAM-2 tracking when Molmo prompts are low-frequency (ablation)ROCKET-1 with Molmo · Minecraft object interactionsuccess rateHelped
Increase SAM-2 model size (ablation)ROCKET-1 with Molmo · Minecraft object interactionsuccess rateMixed

Surprising findings

Limitations

Experimental setup

Datasets: OpenAI contractor data (VPT)

Benchmarks: Minecraft Interaction Benchmark long-horizon Minecraft tasks

Metrics: success rate FPS

Baselines: VPT-bc STEVE-1 GROOT-1 DEPS MineDreamer OmniJarvis

Builds on: VPT STEVE-1 SAM-2 TransformerXL hindsight relabeling

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