Research map / 3D vision / Face and shape
InstantSticker: Realistic Decal Blending via Disentangled Object Reconstruction
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Proposes InstantSticker, a disentangled IBL-based mesh reconstruction pipeline with ARAP-based pre-parameterized UV area, neural albedo texture, and shadow factor that enables instant decal blending and real-time rendering.
Problem
Realistic decal blending on reconstructed 3D objects suffers from warping, blurriness, slow editing latency, and baked-in shadows in prior NeRF-based methods.
Approach
Combines surface mesh rasterization with IBL and Disney BRDF, pre-parameterizes a selected mesh area via ARAP with a neural (MLP-generated) albedo texture, and adds a learnable shadow factor so shadows are decomposed from albedo, allowing instant albedo texture replacement for decal editing.
Key results
- Ours achieves 28.81 PSNR on Shiny Blender and 26.12 on DTU, comparable to DE-NeRF (29.18 NeRF Syn., 28.79 Shiny, 25.93 DTU).
- Rendering reaches 81.5 FPS versus 0.013-0.017 FPS for NeuMesh and DE-NeRF, with zero editing time and warping variance 0.001 vs 0.472-0.565 for baselines.
- User study with 18 participants gives a realism score of 0.86 versus 0.55 for DE-NeRF.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use InstantSticker instead of DE-NeRF | Decal blending pipeline · Decal blending | RVW: 0.489 -> 0.001 | Helped |
| Use InstantSticker instead of DE-NeRF | Decal blending pipeline · Decal blending | FPS: 0.013 -> 81.5 | Helped |
| Use InstantSticker instead of DE-NeRF | Decal blending pipeline · Decal blending | editing time: 1 hour -> 0 | Helped |
| Use InstantSticker instead of DE-NeRF | Decal blending pipeline · User study | preference score: 0.86 vs. 0.55 | Helped |
| Add pre-parameterization before appearance disentangling instead of post-parameterization (ablation) | InstantSticker · Decal appearance | high-frequency detail | Helped |
| Replace pixel-optimized texture maps with an MLP neural texture map (ablation) | InstantSticker · Novel views | texture rendering quality | Helped |
| Add the local reflection network (ablation) | InstantSticker · Specular object reconstruction | local reflection reconstruction | Helped |
| Add the shadow factor (ablation) | InstantSticker · Decal blending | shadow realism | Helped |
Limitations
- Depends on high-quality mesh input.
- Pre-parameterization applies only to a user-selected UV area rather than whole object.
Experimental setup
Datasets: NeRF-Synthetic Shiny Blender DTU
Benchmarks: NeRF-Synthetic Shiny Blender DTU
Metrics: PSNR FPS editing time training time Ratio Variance Warping (RVW) user preference score
Baselines: NeuMesh Seal-3D DE-NeRF PhySG NeRFactor NvDiffRec
Builds on: Image-Based Lighting Disney BRDF DE-NeRF NeuMesh Voxurf Ref-NeuS Ref-NeRF
Closest papers by meaning
- Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects (CVPR 2025 · similarity 0.85)
- RNG: Relightable Neural Gaussians (CVPR 2025 · similarity 0.84)
- Eclipse: Disambiguating Illumination and Materials using Unintended Shadows (CVPR 2024 · similarity 0.84)
- Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields (CVPR 2024 · similarity 0.84)
- Textured Gaussians for Enhanced 3D Scene Appearance Modeling (CVPR 2025 · similarity 0.84)
- ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting (NeurIPS 2024 · similarity 0.84)
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