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InstantSticker: Realistic Decal Blending via Disentangled Object Reconstruction

AAAI 2025 · 3D vision › Face and shape · approach: Textured mesh generation · 0 citations (OpenAlex)

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Proposes InstantSticker, a disentangled IBL-based mesh reconstruction pipeline with ARAP-based pre-parameterized UV area, neural albedo texture, and shadow factor that enables instant decal blending and real-time rendering.

Problem

Realistic decal blending on reconstructed 3D objects suffers from warping, blurriness, slow editing latency, and baked-in shadows in prior NeRF-based methods.

Approach

Combines surface mesh rasterization with IBL and Disney BRDF, pre-parameterizes a selected mesh area via ARAP with a neural (MLP-generated) albedo texture, and adds a learnable shadow factor so shadows are decomposed from albedo, allowing instant albedo texture replacement for decal editing.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use InstantSticker instead of DE-NeRFDecal blending pipeline · Decal blendingRVW: 0.489 -> 0.001Helped
Use InstantSticker instead of DE-NeRFDecal blending pipeline · Decal blendingFPS: 0.013 -> 81.5Helped
Use InstantSticker instead of DE-NeRFDecal blending pipeline · Decal blendingediting time: 1 hour -> 0Helped
Use InstantSticker instead of DE-NeRFDecal blending pipeline · User studypreference score: 0.86 vs. 0.55Helped
Add pre-parameterization before appearance disentangling instead of post-parameterization (ablation)InstantSticker · Decal appearancehigh-frequency detailHelped
Replace pixel-optimized texture maps with an MLP neural texture map (ablation)InstantSticker · Novel viewstexture rendering qualityHelped
Add the local reflection network (ablation)InstantSticker · Specular object reconstructionlocal reflection reconstructionHelped
Add the shadow factor (ablation)InstantSticker · Decal blendingshadow realismHelped

Limitations

Experimental setup

Datasets: NeRF-Synthetic Shiny Blender DTU

Benchmarks: NeRF-Synthetic Shiny Blender DTU

Metrics: PSNR FPS editing time training time Ratio Variance Warping (RVW) user preference score

Baselines: NeuMesh Seal-3D DE-NeRF PhySG NeRFactor NvDiffRec

Builds on: Image-Based Lighting Disney BRDF DE-NeRF NeuMesh Voxurf Ref-NeuS Ref-NeRF

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