Research map / Learning theory and algorithms / Submodular and game algorithms
Stabilizing RL+Search for Imperfect-Information Extensive-Form Games
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Identifies a second source of training fragility in ReBeL-style RL+Search for imperfect-information extensive-form games: the search budget is fixed across all subgames, creating a rigid coupling between subgame search and training.
Problem
RL+Search training for imperfect-information extensive-form games (as in ReBeL) is fragile; ReBeL already samples the pivot iteration uniformly from the iteration budget, but the search budget is still held fixed across all subgames.
Approach
Proposes addressing the fixed per-subgame search budget, which rigidly couples subgames, to stabilize RL+Search training, building on ReBeL's uniform pivot-iteration sampling. Abstract is truncated, so the exact mechanism is not stated.
Experimental setup
Builds on: ReBeL
Closest papers by meaning
- Reevaluating Policy Gradient Methods for Imperfect-Information Games (ICLR 2026 · similarity 0.88)
- RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning (ICML 2024 · similarity 0.88)
- Combining Deep Reinforcement Learning and Search for Imperfect-Information Games (NeurIPS 2020 · similarity 0.88)
- From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications (NeurIPS 2025 · similarity 0.87)
- Local and Adaptive Mirror Descents in Extensive-Form Games (NeurIPS 2024 · similarity 0.87)
- The Effective Horizon Explains Deep RL Performance in Stochastic Environments (ICLR 2024 · similarity 0.87)
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