Research map / Reinforcement learning / MDPs and planning
The Effective Horizon Explains Deep RL Performance in Stochastic Environments
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Proposes SQIRL, a model-free algorithm that explores randomly and runs a few steps of fitted Q-iteration on rollouts, with sample complexity exponential only in a stochastic effective horizon, and shows it correlates with PPO/DQN on sticky-action Bridge environments.
Problem
Existing RL theory relies on strategic exploration with limited function classes and minimax bounds, so it cannot explain why random exploration and neural-network function approximation work in deep RL, especially in stochastic environments.
Approach
Generalizes the deterministic GORP algorithm to stochastic MDPs by replacing rollout averaging with regression of the random policy's Q-function and backing up values with fitted Q-iteration, so sample complexity is exponential only in a stochastic effective horizon (k + log_A(1/Δ_k^2)).
Key results
- SQIRL solves more than two-thirds as many Bridge environments as PPO and nearly as many as DQN, while GORP barely solves any.
- In environments where both PPO and DQN solve, SQIRL matches them 85% of the time; when both fail, SQIRL never succeeds.
- SQIRL's sample complexity has higher Spearman correlation with PPO and DQN than they have with each other.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SQIRL instead of PPO or DQN | RL on sticky-action Bridge environments where PPO and DQN both converge · Sticky-action Bridge environments | success rate | Mixed |
| Use SQIRL instead of PPO and DQN | RL on full-length Atari games · Full-length Atari games | reward | Mixed |
Surprising findings
- More than half of sticky-action Bridge MDPs are approximately 1-QVI-solvable, so acting greedily on the random policy's Q-function is nearly optimal.
- GORP, designed for deterministic environments, barely solves any stochastic Bridge environments.
Limitations
- SQIRL requires more hyperparameter tuning than PPO or DQN and is not presented as a practical algorithm.
- SQIRL still fails in some environments where PPO or DQN succeed.
- Sample complexity is exponential in k and in the effective horizon, and the k-QVI-solvability condition may not hold in all environments.
Experimental setup
Datasets: Bridge Atari
Benchmarks: Bridge sticky-action environments Atari
Metrics: number of environments solved empirical sample complexity Spearman correlation median sample-complexity ratio
Baselines: PPO DQN GORP
Builds on: GORP fitted Q-iteration PPO DQN
Closest papers by meaning
- Stochastic Q-learning for Large Discrete Action Spaces (ICML 2024 · similarity 0.89)
- Random Latent Exploration for Deep Reinforcement Learning (ICML 2024 · similarity 0.88)
- Horizon Reduction Makes RL Scalable (NeurIPS 2025 · similarity 0.88)
- SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Cores (ICLR 2024 · similarity 0.87)
- Randomized Exploration for Reinforcement Learning with Multinomial Logistic Function Approximation (NeurIPS 2024 · similarity 0.87)
- Hybrid Reinforcement Learning Breaks Sample Size Barriers In Linear MDPs (NeurIPS 2024 · similarity 0.87)
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