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RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning

ICML 2024 · Reinforcement learning › MDPs and planning · approach: POMDPs and confounded RL · 0 citations (OpenAlex)

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Proposes RL-CFR, which uses an actor-critic RL agent to dynamically choose action abstractions (public state as state, action-abstraction feature vector as action, payoff difference vs. default abstraction as reward) and then solves the resulting game tree with DCFR, evaluated on heads-up no-limit Texas Hold'em.

Problem

Fixed action abstractions in large imperfect-information extensive-form games (IIEFGs) are sub-optimal, while dynamic action abstraction methods suffer from poor CFR convergence and limited applicability.

Approach

Formulate action abstraction selection as an MDP whose states are public states and whose actions are continuous feature vectors mapped to raise sizes; the reward is the PBS value difference between the RL-selected abstraction and a default abstraction, computed by solving two ReBeL-style depth-limited subgames. The actor-critic network is trained from scratch with only game rules, and CFR is then

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use dynamic RL-guided action abstraction instead of the fixed abstraction in ReBeL (Replication)ReBeL (Replication) · HUNL head-to-headwin-rate (mbb/hand): +64 mbb/hand (64\pm 11)Helped
use dynamic RL-guided action abstraction instead of the fixed abstraction in ReBeL (Replication)ReBeL (Replication) · HUNL vs Slumbotwin-rate (mbb/hand): 84\pm 17 vs 18\pm 16; improved by 66 mbb/handHelped
use dynamic RL-guided abstraction instead of selecting among three fixed root abstractionsMUL-ACTION · HUNL head-to-headwin-rate (mbb/hand): +21 mbb/hand (-21\pm 26 for MUL-ACTION against RL-CFR)Helped
use dynamic RL-guided abstraction instead of a finer-grained fixed root abstractionFINE-GRAIN · HUNL head-to-headwin-rate (mbb/hand): +23 mbb/hand (-23\pm 28 for FINE-GRAIN against RL-CFR)Helped
use dynamic RL-guided abstraction instead of the fixed abstraction in ReBeL (Replication)ReBeL (Replication) · HUNL river-stage statesexploitability (mbb/hand): 20\pm 0 -> 17\pm 0Helped

Surprising findings

Limitations

Experimental setup

Datasets: self-play HUNL PBS data generated by the method itself

Benchmarks: Heads-up No-limit Texas Hold'em head-to-head matches vs ReBeL replication and Slumbot

Metrics: win-rate (mbb/hand) exploitability (mbb/hand) running time

Baselines: ReBeL (replication) Slumbot ReBeL (original) MUL-ACTION FINE-GRAIN

Builds on: ReBeL DCFR counterfactual regret minimization actor-critic nested subgame solving

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