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Research map / Multi-agent systems and games / Games and equilibria

Combining Deep Reinforcement Learning and Search for Imperfect-Information Games

NeurIPS 2020 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 64 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
train value network on random public belief states instead of self-play data (ablation)ReBeL · Turn endgame hold'emexploitabilityHurt
use ReBeL (CFR-D) instead of full-game FPLiar's Dice 2x3f · Liar's Dice 2x3fexploitability: 0.057 -> 0.017Helped
use full-game tabular CFR instead of ReBeLReBeL · Liar's Diceexploitability: 0.017 -> 0.001 in favor of tabular CFR at 1x4fHurt
use ReBeL instead of ModicumModicum · HUNL vs Slumbotwin rate: 11 ± 5 -> 45 ± 5Helped
use ReBeL instead of DeepStack against LBRDeepStack · HUNL vs LBRwin rate: 383 ± 112 -> 881 ± 94Helped
replace MSE with Huber loss for value network (ablation)ReBeL · preliminary experimentsvalue accuracyHelped

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