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ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image

AAAI 2025 · 3D vision › 3D generation · approach: Feed-forward 3D asset generation and editing · 2 citations (OpenAlex)

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Proposes ID-Sculpt, an optimization-based framework that injects identity information from a single portrait into geometry initialization (3D-GAN inversion), geometry sculpting (ID-aware score distillation), and texture generation to produce 3D heads.

Problem

Generating high-fidelity 3D human heads with accurate geometry and identity-preserving, photorealistic texture from a single in-the-wild portrait image.

Approach

Integrates identity features (ID adapter with decoupled cross-attention), landmark-guided ControlNet, and canny-conditioned text-to-normal/depth diffusion into every stage: 3D-GAN inversion initialization, ID-aware Score Distillation for geometry, and ID-consistent progressive texture inpainting plus diffusion-based refinement.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add ID-aware initialization (ablation)ID-Sculpt · FFHQ (106 portraits)ID: 0.2296 -> 0.4451Helped
add ID-aware guidance (ablation)ID-Sculpt · FFHQ (106 portraits)ID: 0.2984 -> 0.4451Helped
add ID-aware geometry supervision (ablation)ID-Sculpt · FFHQ (106 portraits)ID: 0.4337 -> 0.4451Helped
add texture refinement (ablation)ID-Sculpt · FFHQ (106 portraits)ID: 0.3965 -> 0.4451Helped
add progressive texture inpainting (ablation)ID-Sculpt · FFHQ (106 portraits)ID: 0.4269 -> 0.4451Helped
replace ID-aware normal supervision with DPT normals (ablation)ID-Sculpt geometry sculpting · 3D head generationfacial geometry detailHurt
replace ID-aware depth and normal maps with DPT predictions (ablation)ID-Sculpt geometry sculpting · 3D head generationgeometry detailHurt
use only ID-aware depth supervision (ablation)ID-Sculpt geometry sculpting · 3D head generationgeometry detailHurt
replace ISD loss with SDS loss (ablation)ID-Sculpt geometry sculpting · 3D head generationgeometry qualityHurt
use FLAME as initialization geometry (ablation)ID-Sculpt geometry initialization · 3D head generationgeometry alignmentHurt
remove ID-aware guidance enhancement during texture generation (ablation)ID-Sculpt texture generation · large-angle viewsidentity consistencyHurt
remove texture refinement and rely only on inpainting (ablation)ID-Sculpt texture generation · 3D head texturetexture boundary continuityHurt

Limitations

Experimental setup

Datasets: FFHQ

Benchmarks: FFHQ subset (106 portraits)

Metrics: LPIPS CLIP-I ID score user study

Baselines: Magic123 DreamCraft3D Wonder3D PanoHead HumanNorm

Builds on: DreamFusion ProlificDreamer Zero-1-to-3 PanoHead IP-Adapter

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