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ID-to-3D: Expressive ID-guided 3D Heads via Score Distillation Sampling
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Generates identity- and text-guided 3D human heads with disentangled expressions from 1-5 in-the-wild images using SDS with LoRA-adapted Stable Diffusion geometry/albedo priors conditioned on ArcFace and expression embeddings.
Problem
Generating expressive, identity-consistent 3D human heads from casually captured images without large 3D scan datasets; existing SDS methods suffer from Janus artifacts, poor texture/geometry separation, and identity drift.
Approach
Fine-tune Stable Diffusion with LoRA (about 0.2% of parameters) into separate normal-map and albedo-map 2D priors conditioned on ArcFace identity and CLIP expression embeddings via IP-Adapter, and optimize a DMTET-based neural parametric head with per-expression latent codes using SDS.
Key results
- ID-to-3D achieves the highest average CosFace identity similarity with the lowest variance across views versus Fantasia3D, HumanNorm, TADA, DreamFace, Magic123 and DreamCraft3D.
- ID-to-3D reports the lowest FID for both texture (vs. Stable Diffusion V1.5 renders) and geometry (vs. NHPM normals) and the highest user preference in a 50-participant study.
- The 2D guidance fine-tunes only about 0.2% of the trainable parameters, and expression-jointly trained geometry for 13 expressions takes about 4 hours on V100 GPUs.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ID-to-3D instead of the compared text-to-3D and image-to-3D methods | 3D head generation · 40-celebrity benchmark | FID (geometry) | Helped |
| Use ID-to-3D instead of the compared text-to-3D and image-to-3D methods | 3D head generation · 40-celebrity benchmark | FID (texture) | Helped |
| Use ID-to-3D instead of the compared text-to-3D and image-to-3D methods | 3D head generation · 40-celebrity benchmark | user preference (geometry and texture) | Helped |
| Use ArcFace features collected from five images rather than identity conditioning from a single in-the-wild picture (ablation) | ID-to-3D · 3D head identity conditioning | identity similarity | Helped |
| Add randomized lighting during texture training (ablation) | ID-to-3D · Texture generation | texture detail and color quality | Helped |
Surprising findings
- DreamFace lacks hair and eyes by design, leading to the lowest average identity similarity among methods compared.
Limitations
- Generalization limited by the face embedding network and diffusion model, which may introduce representation biases.
- Albedo is only pseudo-albedo without physically bounded constraints, occasionally producing unnatural facial characteristics.
- Computational cost of PBR rendering hinders video-driven applications.
Experimental setup
Datasets: NHPM neural parametric head dataset BingImages (celebrity test images)
Benchmarks: 40 celebrity identity test set
Metrics: CosFace identity similarity FID user preference study
Baselines: Fantasia3D HumanNorm TADA DreamFace Magic123 DreamCraft3D
Builds on: DreamFusion Fantasia3D IP-Adapter LoRA DMTET
Closest papers by meaning
- ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image (AAAI 2025 · similarity 0.90)
- Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance (CVPR 2025 · similarity 0.89)
- DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatars (CVPR 2024 · similarity 0.87)
- Data Synthesis with Diverse Styles for Face Recognition via 3DMM-Guided Diffusion (CVPR 2025 · similarity 0.86)
- 3D Facial Expressions through Analysis-by-Neural-Synthesis (CVPR 2024 · similarity 0.86)
- CapHuman: Capture Your Moments in Parallel Universes (CVPR 2024 · similarity 0.86)
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