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Image Sculpting: Precise Object Editing with 3D Geometry Control
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Image Sculpting lifts a single image object into 3D via NeRF/SDS reconstruction, deforms it with skeleton-based tools, and re-renders it into the original image with a DreamBooth, depth-ControlNet, and feature-injection SDXL enhancement pipeline.
Problem
Text-based and 2D drag-based image editing lack precise, quantifiable, 3D-aware control over object pose, rotation, translation, and composition, and 3D reconstructions from a single view are too coarse to be used directly as final images.
Approach
Combine single-view 3D reconstruction and classic geometry deformation (skeleton/linear blend skinning, ARAP) with a coarse-to-fine diffusion enhancement that uses one-shot DreamBooth for texture, depth ControlNet for geometry, and self-attention/feature injection from the coarse rendering, plus background-masked blend-in.
Key results
- On SculptingBench (28 images), the full method reaches DINO 0.853 vs 0.800 for SDEdit (t0=0.6) and 0.848 without feature injection.
- Full method achieves D-RMSE 1.99, lower than SDEdit (t0=0.4) at 1.71 only marginally higher, while keeping much better texture than SDEdit.
- Qualitative comparisons show 3DIT, DragDiffusion, ControlNet, InstructPix2Pix and DALL·E 3 fail on complex pose, rotation, and precise serial addition edits.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add feature injection (ablation) | Image Sculpting · SculptingBench | DINO: 0.848 -> 0.853 | Helped |
| add feature injection (ablation) | Image Sculpting · SculptingBench | D-RMSE: 2.33 -> 1.99 | Helped |
| add depth control (ablation) | Image Sculpting · SculptingBench | DINO: 0.851 -> 0.853 | Helped |
| add depth control (ablation) | Image Sculpting · SculptingBench | D-RMSE: 2.15 -> 1.99 | Helped |
Limitations
- Reconstruction from single view is coarse, so a separate enhancement stage is required
- Skeleton/deformation construction is manual and requires user interaction
- Evaluation is limited to a 28-image self-built benchmark with no human study
Experimental setup
Datasets: SculptingBench
Benchmarks: SculptingBench
Metrics: DINO score D-RMSE (depth-based geometric fidelity, MiDaS)
Baselines: OBJect-3DIT DragDiffusion ControlNet (openpose) InstructPix2Pix DALL·E 3 SDEdit DreamBooth
Builds on: Zero-1-to-3 Plug-and-Play DreamBooth SDXL ControlNet
Closest papers by meaning
- Thinking in Boxes: 3D Editing in Real Images Made Easy (NeurIPS 2026 · similarity 0.88)
- Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects (CVPR 2025 · similarity 0.87)
- PrEditor3D: Fast and Precise 3D Shape Editing (CVPR 2025 · similarity 0.87)
- Sculpt3D: Multi-View Consistent Text-to-3D Generation with Sparse 3D Prior (CVPR 2024 · similarity 0.86)
- ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image (AAAI 2025 · similarity 0.86)
- 3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing (ICLR 2025 · similarity 0.86)
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