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Image Sculpting: Precise Object Editing with 3D Geometry Control

CVPR 2024 · 3D vision › 3D generation · approach: Learning physics from video · 21 citations (OpenAlex)

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Image Sculpting lifts a single image object into 3D via NeRF/SDS reconstruction, deforms it with skeleton-based tools, and re-renders it into the original image with a DreamBooth, depth-ControlNet, and feature-injection SDXL enhancement pipeline.

Problem

Text-based and 2D drag-based image editing lack precise, quantifiable, 3D-aware control over object pose, rotation, translation, and composition, and 3D reconstructions from a single view are too coarse to be used directly as final images.

Approach

Combine single-view 3D reconstruction and classic geometry deformation (skeleton/linear blend skinning, ARAP) with a coarse-to-fine diffusion enhancement that uses one-shot DreamBooth for texture, depth ControlNet for geometry, and self-attention/feature injection from the coarse rendering, plus background-masked blend-in.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add feature injection (ablation)Image Sculpting · SculptingBenchDINO: 0.848 -> 0.853Helped
add feature injection (ablation)Image Sculpting · SculptingBenchD-RMSE: 2.33 -> 1.99Helped
add depth control (ablation)Image Sculpting · SculptingBenchDINO: 0.851 -> 0.853Helped
add depth control (ablation)Image Sculpting · SculptingBenchD-RMSE: 2.15 -> 1.99Helped

Limitations

Experimental setup

Datasets: SculptingBench

Benchmarks: SculptingBench

Metrics: DINO score D-RMSE (depth-based geometric fidelity, MiDaS)

Baselines: OBJect-3DIT DragDiffusion ControlNet (openpose) InstructPix2Pix DALL·E 3 SDEdit DreamBooth

Builds on: Zero-1-to-3 Plug-and-Play DreamBooth SDXL ControlNet

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